gzdoom-gles/src/r_data
2017-07-01 16:19:41 +02:00
..
colormaps.cpp
colormaps.h
r_interpolate.cpp
r_interpolate.h
r_translate.cpp - fixed alpha of palette index 0 for ice and alpha translations. 2017-07-01 16:19:41 +02:00
r_translate.h - fixed: Blood translations did not properly treat color 0 as transparent. 2017-06-20 09:10:19 +02:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - Added auto-detection scheme for r_vanillatrans 2017-06-04 12:30:35 +02:00
renderstyle.h - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
sprites.cpp - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp
voxels.h