gzdoom-gles/src/menu
Christoph Oelckers 6c37ab2310 - changed: If the IWAD contains a MENUDEF lump the one in zdoom.pk3 should not print texture warnings.
The reason is that in such a case it is very likely that the IWAD defines its own menu and will most likely not provide all assets for the base definitions. See 'Adventures of Square' for an example.
2016-02-29 10:45:14 +01:00
..
colorpickermenu.cpp
joystickmenu.cpp Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
listmenu.cpp Fixed crash when clicking on back button in main menu 2015-10-10 15:03:14 +03:00
loadsavemenu.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menu.cpp Merge branch 'master' into scripting 2013-08-18 12:18:59 +02:00
menu.h - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
menudef.cpp - changed: If the IWAD contains a MENUDEF lump the one in zdoom.pk3 should not print texture warnings. 2016-02-29 10:45:14 +01:00
menuinput.cpp - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
messagebox.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
optionmenu.cpp - added some range checks to PgUp(PgDown code for option menus. 2016-01-23 21:23:02 +01:00
optionmenuitems.h Expose SafeCommand confirmation string to language. 2016-02-20 20:04:30 +01:00
playerdisplay.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00
playermenu.cpp Fixed: Player color slider size/position was wrong when using language strings. 2016-02-09 02:49:28 -05:00
readthis.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
videomenu.cpp - Improve letterboxing in fullscreen by taking into account animorphic ratio settings. 2014-12-11 01:35:27 -05:00