gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 165a980065 - fixed: The base MouseEvent method must return true, not false.
- fixed: It is a bad idea to start a save within an MKEY_Input event. At this time the window chain is not stable because the text input screen is in the middle of being taken down, so the save should be deferred until the next Ticker call of the SaveMenu.
2017-02-19 22:08:22 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
inventory - fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0. 2017-02-15 21:20:11 +01:00
menu - fixed: The base MouseEvent method must return true, not false. 2017-02-19 22:08:22 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
strife - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
actor.txt - fixed: The special called by the InterpolationSpecial actor must have no activator. 2017-02-15 22:49:13 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - scriptified most of the remaining parts of DMenu. Only the engine interface remains native now. 2017-02-19 15:23:33 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added non-playsim console-called event 2017-02-06 15:52:20 +02:00
mapdata.txt - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00