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https://github.com/ZDoom/gzdoom-gles.git
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965d602d26
- Added more resolutions to the hard coded table (up to 5K). - Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well. - Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under. - Added a way to use SDL surface blitting instead of accelerated textures. |
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.. | ||
colorpickermenu.cpp | ||
joystickmenu.cpp | ||
listmenu.cpp | ||
loadsavemenu.cpp | ||
menu.cpp | ||
menu.h | ||
menudef.cpp | ||
menuinput.cpp | ||
messagebox.cpp | ||
optionmenu.cpp | ||
optionmenuitems.h | ||
playerdisplay.cpp | ||
playermenu.cpp | ||
readthis.cpp | ||
videomenu.cpp |