gzdoom-gles/src/gl/renderer
2017-12-10 04:22:28 -05:00
..
gl_2ddrawer.cpp Fixed applying of color to untranslated fonts in hardware renderer 2017-07-19 15:00:55 +03:00
gl_2ddrawer.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_colormap.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp - fixed a couple of fixes from the previous commit 2017-11-21 05:20:02 -05:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_renderbuffers.h Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
gl_renderer.cpp - repaired the video scaling code 2017-12-10 04:22:28 -05:00
gl_renderer.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_renderstate.cpp - fixed: doublize more internal structures, even if they still get converted to float later 2017-12-04 17:39:57 -05:00
gl_renderstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00