gzdoom-gles/src/g_shared
nashmuhandes 152ae71a4f Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF.
# Conflicts:
#	src/g_shared/a_decals.cpp
#	src/g_shared/a_sharedglobal.h
#	src/p_map.cpp
2020-03-24 01:36:53 +01:00
..
a_action.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
a_decals.cpp Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-24 01:36:53 +01:00
a_dynlight.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
a_dynlight.h - User definable dynamic lights 2019-07-17 17:51:28 +02:00
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-17 17:54:08 +02:00
a_flashfader.cpp - Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades). 2017-12-27 23:34:44 -05:00
a_lightning.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - scriptified the rest of the morph code. 2019-04-15 21:56:28 +02:00
a_morph.h - scriptified the rest of the morph code. 2019-04-15 21:56:28 +02:00
a_quake.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
a_sharedglobal.h Colorize opaque decals using the bleeding actor's blood color, if the 'Shaded' keyword is omitted from the DECALDEF. 2020-03-24 01:36:53 +01:00
a_specialspot.cpp - scriptified ASpecialSpot. 2019-04-17 14:32:10 +02:00
a_specialspot.h - scriptified ASpecialSpot. 2019-04-17 14:32:10 +02:00
hudmessages.cpp - fixed DHudMessageTypeOnFadeOut's character counter to be UTF-8 compatible. 2019-05-14 13:31:23 +02:00
shared_hud.cpp - added ability to force internal alternative HUD 2019-11-26 16:48:08 +01:00