gzdoom-gles/wadsrc/static/actors
Randy Heit 178587fff2 - Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
..
chex - fixed: The ChexPlayer was missing default colorset definitions. 2010-03-06 09:10:40 +00:00
doom - fixed: Save percentage of Doom's armor bonus was too low. 2010-03-17 23:17:39 +00:00
heretic - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hexen - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class. 2010-03-13 08:28:13 +00:00
raven - Fixed: ArtiPork did not use all its sprite frames. 2009-11-24 03:14:21 +00:00
shared - fixed: IDBEHOLD altered the item counter. 2010-03-26 22:26:50 +00:00
strife - added a CrushPainSound actor property for Strife. 2010-03-21 08:09:45 +00:00
actor.txt - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
constants.txt - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors. 2010-04-10 11:12:29 +00:00