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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
58 lines
2.3 KiB
C
58 lines
2.3 KiB
C
#ifndef _RESAMPLER_H_
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#define _RESAMPLER_H_
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// Ugglay
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#ifdef RESAMPLER_DECORATE
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#define PASTE(a,b) a ## b
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#define EVALUATE(a,b) PASTE(a,b)
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#define resampler_init EVALUATE(RESAMPLER_DECORATE,_resampler_init)
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#define resampler_create EVALUATE(RESAMPLER_DECORATE,_resampler_create)
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#define resampler_delete EVALUATE(RESAMPLER_DECORATE,_resampler_delete)
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#define resampler_dup EVALUATE(RESAMPLER_DECORATE,_resampler_dup)
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#define resampler_dup_inplace EVALUATE(RESAMPLER_DECORATE,_resampler_dup_inplace)
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#define resampler_set_quality EVALUATE(RESAMPLER_DECORATE,_resampler_set_quality)
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#define resampler_get_free_count EVALUATE(RESAMPLER_DECORATE,_resampler_get_free_count)
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#define resampler_write_sample EVALUATE(RESAMPLER_DECORATE,_resampler_write_sample)
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#define resampler_write_sample_fixed EVALUATE(RESAMPLER_DECORATE,_resampler_write_sample_fixed)
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#define resampler_set_rate EVALUATE(RESAMPLER_DECORATE,_resampler_set_rate)
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#define resampler_ready EVALUATE(RESAMPLER_DECORATE,_resampler_ready)
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#define resampler_clear EVALUATE(RESAMPLER_DECORATE,_resampler_clear)
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#define resampler_get_sample_count EVALUATE(RESAMPLER_DECORATE,_resampler_get_sample_count)
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#define resampler_get_sample EVALUATE(RESAMPLER_DECORATE,_resampler_get_sample)
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#define resampler_get_sample_float EVALUATE(RESAMPLER_DECORATE,_resampler_get_sample_float)
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#define resampler_remove_sample EVALUATE(RESAMPLER_DECORATE,_resampler_remove_sample)
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#endif
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void resampler_init(void);
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void * resampler_create(void);
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void resampler_delete(void *);
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void * resampler_dup(const void *);
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void resampler_dup_inplace(void *, const void *);
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enum
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{
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RESAMPLER_QUALITY_MIN = 0,
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RESAMPLER_QUALITY_ZOH = 0,
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RESAMPLER_QUALITY_BLEP = 1,
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RESAMPLER_QUALITY_LINEAR = 2,
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RESAMPLER_QUALITY_BLAM = 3,
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RESAMPLER_QUALITY_CUBIC = 4,
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RESAMPLER_QUALITY_SINC = 5,
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RESAMPLER_QUALITY_MAX = 5
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};
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void resampler_set_quality(void *, int quality);
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int resampler_get_free_count(void *);
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void resampler_write_sample(void *, short sample);
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void resampler_write_sample_fixed(void *, int sample, unsigned char depth);
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void resampler_set_rate( void *, double new_factor );
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int resampler_ready(void *);
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void resampler_clear(void *);
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int resampler_get_sample_count(void *);
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int resampler_get_sample(void *);
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float resampler_get_sample_float(void *);
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void resampler_remove_sample(void *, int decay);
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#endif
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