gzdoom-gles/src/r_local.h
Christoph Oelckers 760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00

50 lines
1.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Refresh (R_*) module, global header.
// All the rendering/drawing stuff is here.
//
//-----------------------------------------------------------------------------
#ifndef __R_LOCAL_H__
#define __R_LOCAL_H__
// Binary Angles, sine/cosine/atan lookups.
#include "tables.h"
// Screen size related parameters.
#include "doomdef.h"
// Include the refresh/render data structs.
#include "r_data.h"
//
// Separate header file for each module.
//
#include "r_main.h"
#include "r_things.h"
#include "r_draw.h"
// r_anim.cpp
void R_InitPicAnims ();
void R_AddSimpleAnim (FTextureID picnum, int animcount, int animtype, DWORD animspeed /* in ms */, DWORD speedrange=0);
void R_UpdateAnimations (DWORD mstime);
bool R_AlignFlat (int linenum, int side, int fc);
#endif // __R_LOCAL_H__