mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
1d4ab0cc2a
This allows using the UI scale or its own value, like all other scaling values. In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option. - changed how status bar sizes are being handled. This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole. Changed it so that the status bar stores the base values and restores them after drawing is complete.
514 lines
14 KiB
C++
514 lines
14 KiB
C++
/*
|
|
** hu_scores.cpp
|
|
** Routines for drawing the scoreboards.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2008 Randy Heit
|
|
** Copyright 2007-2008 Christopher Westley
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
// HEADER FILES ------------------------------------------------------------
|
|
|
|
#include "c_console.h"
|
|
#include "st_stuff.h"
|
|
#include "teaminfo.h"
|
|
#include "templates.h"
|
|
#include "v_video.h"
|
|
#include "doomstat.h"
|
|
#include "g_level.h"
|
|
#include "d_netinf.h"
|
|
#include "v_font.h"
|
|
#include "v_palette.h"
|
|
#include "d_player.h"
|
|
#include "hu_stuff.h"
|
|
#include "gstrings.h"
|
|
#include "d_net.h"
|
|
#include "c_dispatch.h"
|
|
#include "g_levellocals.h"
|
|
#include "sbar.h"
|
|
|
|
// MACROS ------------------------------------------------------------------
|
|
|
|
// TYPES -------------------------------------------------------------------
|
|
|
|
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
|
|
|
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
|
|
|
|
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
|
|
|
static void HU_DoDrawScores (player_t *, player_t *[MAXPLAYERS]);
|
|
static void HU_DrawTimeRemaining (int y);
|
|
static void HU_DrawPlayer(player_t *, bool, int, int, int, int, int, int, int, int, int);
|
|
|
|
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
|
|
|
EXTERN_CVAR (Float, timelimit)
|
|
|
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
|
|
|
CVAR (Bool, sb_cooperative_enable, true, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_cooperative_headingcolor, CR_RED, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_cooperative_yourplayercolor, CR_GREEN, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_cooperative_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
|
|
|
|
CVAR (Bool, sb_deathmatch_enable, true, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_deathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_deathmatch_yourplayercolor, CR_GREEN, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_deathmatch_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
|
|
|
|
CVAR (Bool, sb_teamdeathmatch_enable, true, CVAR_ARCHIVE)
|
|
CVAR (Int, sb_teamdeathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
|
|
|
|
int comparepoints (const void *arg1, const void *arg2)
|
|
{
|
|
// Compare first be frags/kills, then by name.
|
|
player_t *p1 = *(player_t **)arg1;
|
|
player_t *p2 = *(player_t **)arg2;
|
|
int diff;
|
|
|
|
diff = deathmatch ? p2->fragcount - p1->fragcount : p2->killcount - p1->killcount;
|
|
if (diff == 0)
|
|
{
|
|
diff = stricmp(p1->userinfo.GetName(), p2->userinfo.GetName());
|
|
}
|
|
return diff;
|
|
}
|
|
|
|
int compareteams (const void *arg1, const void *arg2)
|
|
{
|
|
// Compare first by teams, then by frags, then by name.
|
|
player_t *p1 = *(player_t **)arg1;
|
|
player_t *p2 = *(player_t **)arg2;
|
|
int diff;
|
|
|
|
diff = p1->userinfo.GetTeam() - p2->userinfo.GetTeam();
|
|
if (diff == 0)
|
|
{
|
|
diff = p2->fragcount - p1->fragcount;
|
|
if (diff == 0)
|
|
{
|
|
diff = stricmp (p1->userinfo.GetName(), p2->userinfo.GetName());
|
|
}
|
|
}
|
|
return diff;
|
|
}
|
|
|
|
/*
|
|
void HU_SortPlayers
|
|
{
|
|
if (teamplay)
|
|
qsort(sortedplayers, MAXPLAYERS, sizeof(player_t *), compareteams);
|
|
else
|
|
qsort(sortedplayers, MAXPLAYERS, sizeof(player_t *), comparepoints);
|
|
}
|
|
*/
|
|
|
|
bool SB_ForceActive = false;
|
|
|
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
|
|
|
// CODE --------------------------------------------------------------------
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawScores
|
|
//
|
|
//==========================================================================
|
|
|
|
void HU_DrawScores (player_t *player)
|
|
{
|
|
if (deathmatch)
|
|
{
|
|
if (teamplay)
|
|
{
|
|
if (!sb_teamdeathmatch_enable)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (!sb_deathmatch_enable)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!sb_cooperative_enable || !multiplayer)
|
|
return;
|
|
}
|
|
|
|
int i, j;
|
|
player_t *sortedplayers[MAXPLAYERS];
|
|
|
|
if (player->camera && player->camera->player)
|
|
player = player->camera->player;
|
|
|
|
sortedplayers[MAXPLAYERS-1] = player;
|
|
for (i = 0, j = 0; j < MAXPLAYERS - 1; i++, j++)
|
|
{
|
|
if (&players[i] == player)
|
|
i++;
|
|
sortedplayers[j] = &players[i];
|
|
}
|
|
|
|
if (teamplay && deathmatch)
|
|
qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), compareteams);
|
|
else
|
|
qsort (sortedplayers, MAXPLAYERS, sizeof(player_t *), comparepoints);
|
|
|
|
HU_DoDrawScores (player, sortedplayers);
|
|
|
|
V_SetBorderNeedRefresh();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_GetPlayerWidths
|
|
//
|
|
// Returns the widest player name and class icon.
|
|
//
|
|
//==========================================================================
|
|
|
|
void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight)
|
|
{
|
|
maxnamewidth = SmallFont->StringWidth("Name");
|
|
maxscorewidth = 0;
|
|
maxiconheight = 0;
|
|
|
|
for (int i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
{
|
|
int width = SmallFont->StringWidth(players[i].userinfo.GetName());
|
|
if (width > maxnamewidth)
|
|
{
|
|
maxnamewidth = width;
|
|
}
|
|
if (players[i].mo->ScoreIcon.isValid())
|
|
{
|
|
FTexture *pic = TexMan[players[i].mo->ScoreIcon];
|
|
width = pic->GetScaledWidth() - pic->GetScaledLeftOffset() + 2;
|
|
if (width > maxscorewidth)
|
|
{
|
|
maxscorewidth = width;
|
|
}
|
|
// The icon's top offset does not count toward its height, because
|
|
// zdoom.pk3's standard Hexen class icons are designed that way.
|
|
int height = pic->GetScaledHeight() - pic->GetScaledTopOffset();
|
|
if (height > maxiconheight)
|
|
{
|
|
maxiconheight = height;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DoDrawScores
|
|
//
|
|
//==========================================================================
|
|
|
|
static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYERS])
|
|
{
|
|
int color;
|
|
int height, lineheight;
|
|
unsigned int i;
|
|
int maxnamewidth, maxscorewidth, maxiconheight;
|
|
int numTeams = 0;
|
|
int x, y, ypadding, bottom;
|
|
int col2, col3, col4, col5;
|
|
|
|
if (deathmatch)
|
|
{
|
|
if (teamplay)
|
|
color = sb_teamdeathmatch_headingcolor;
|
|
else
|
|
color = sb_deathmatch_headingcolor;
|
|
}
|
|
else
|
|
{
|
|
color = sb_cooperative_headingcolor;
|
|
}
|
|
|
|
HU_GetPlayerWidths(maxnamewidth, maxscorewidth, maxiconheight);
|
|
height = SmallFont->GetHeight() * CleanYfac;
|
|
lineheight = MAX(height, maxiconheight * CleanYfac);
|
|
ypadding = (lineheight - height + 1) / 2;
|
|
|
|
bottom = StatusBar->GetTopOfStatusbar();
|
|
y = MAX(48*CleanYfac, (bottom - MAXPLAYERS * (height + CleanYfac + 1)) / 2);
|
|
|
|
HU_DrawTimeRemaining (bottom - height);
|
|
|
|
if (teamplay && deathmatch)
|
|
{
|
|
y -= (BigFont->GetHeight() + 8) * CleanYfac;
|
|
|
|
for (i = 0; i < Teams.Size (); i++)
|
|
{
|
|
Teams[i].m_iPlayerCount = 0;
|
|
Teams[i].m_iScore = 0;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; ++i)
|
|
{
|
|
if (playeringame[sortedplayers[i]-players] && TeamLibrary.IsValidTeam (sortedplayers[i]->userinfo.GetTeam()))
|
|
{
|
|
if (Teams[sortedplayers[i]->userinfo.GetTeam()].m_iPlayerCount++ == 0)
|
|
{
|
|
numTeams++;
|
|
}
|
|
|
|
Teams[sortedplayers[i]->userinfo.GetTeam()].m_iScore += sortedplayers[i]->fragcount;
|
|
}
|
|
}
|
|
|
|
int scorexwidth = SCREENWIDTH / MAX(8, numTeams);
|
|
int numscores = 0;
|
|
int scorex;
|
|
|
|
for (i = 0; i < Teams.Size(); ++i)
|
|
{
|
|
if (Teams[i].m_iPlayerCount)
|
|
{
|
|
numscores++;
|
|
}
|
|
}
|
|
|
|
scorex = (SCREENWIDTH - scorexwidth * (numscores - 1)) / 2;
|
|
|
|
for (i = 0; i < Teams.Size(); ++i)
|
|
{
|
|
if (Teams[i].m_iPlayerCount)
|
|
{
|
|
char score[80];
|
|
mysnprintf (score, countof(score), "%d", Teams[i].m_iScore);
|
|
|
|
screen->DrawText (BigFont, Teams[i].GetTextColor(),
|
|
scorex - BigFont->StringWidth(score)*CleanXfac/2, y, score,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
scorex += scorexwidth;
|
|
}
|
|
}
|
|
|
|
y += (BigFont->GetHeight() + 8) * CleanYfac;
|
|
}
|
|
|
|
const char *text_color = GStrings("SCORE_COLOR"),
|
|
*text_frags = GStrings(deathmatch ? "SCORE_FRAGS" : "SCORE_KILLS"),
|
|
*text_name = GStrings("SCORE_NAME"),
|
|
*text_delay = GStrings("SCORE_DELAY");
|
|
|
|
col2 = (SmallFont->StringWidth(text_color) + 8) * CleanXfac;
|
|
col3 = col2 + (SmallFont->StringWidth(text_frags) + 8) * CleanXfac;
|
|
col4 = col3 + maxscorewidth * CleanXfac;
|
|
col5 = col4 + (maxnamewidth + 8) * CleanXfac;
|
|
x = (SCREENWIDTH >> 1) - (((SmallFont->StringWidth(text_delay) * CleanXfac) + col5) >> 1);
|
|
|
|
screen->DrawText (SmallFont, color, x, y, text_color,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
screen->DrawText (SmallFont, color, x + col2, y, text_frags,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
screen->DrawText (SmallFont, color, x + col4, y, text_name,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
screen->DrawText(SmallFont, color, x + col5, y, text_delay,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
y += height + 6 * CleanYfac;
|
|
bottom -= height;
|
|
|
|
for (i = 0; i < MAXPLAYERS && y <= bottom; i++)
|
|
{
|
|
if (playeringame[sortedplayers[i] - players])
|
|
{
|
|
HU_DrawPlayer(sortedplayers[i], player == sortedplayers[i], x, col2, col3, col4, col5, maxnamewidth, y, ypadding, lineheight);
|
|
y += lineheight + CleanYfac;
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawTimeRemaining
|
|
//
|
|
//==========================================================================
|
|
|
|
static void HU_DrawTimeRemaining (int y)
|
|
{
|
|
if (deathmatch && timelimit && gamestate == GS_LEVEL)
|
|
{
|
|
char str[80];
|
|
int timeleft = (int)(timelimit * TICRATE * 60) - level.maptime;
|
|
int hours, minutes, seconds;
|
|
|
|
if (timeleft < 0)
|
|
timeleft = 0;
|
|
|
|
hours = timeleft / (TICRATE * 3600);
|
|
timeleft -= hours * TICRATE * 3600;
|
|
minutes = timeleft / (TICRATE * 60);
|
|
timeleft -= minutes * TICRATE * 60;
|
|
seconds = timeleft / TICRATE;
|
|
|
|
if (hours)
|
|
mysnprintf (str, countof(str), "Level ends in %d:%02d:%02d", hours, minutes, seconds);
|
|
else
|
|
mysnprintf (str, countof(str), "Level ends in %d:%02d", minutes, seconds);
|
|
|
|
screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
|
|
y, str, DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawPlayer
|
|
//
|
|
//==========================================================================
|
|
|
|
static void HU_DrawPlayer (player_t *player, bool highlight, int col1, int col2, int col3, int col4, int col5, int maxnamewidth, int y, int ypadding, int height)
|
|
{
|
|
int color;
|
|
char str[80];
|
|
|
|
if (highlight)
|
|
{
|
|
// The teamplay mode uses colors to show teams, so we need some
|
|
// other way to do highlighting. And it may as well be used for
|
|
// all modes for the sake of consistancy.
|
|
screen->Dim(MAKERGB(200,245,255), 0.125f, col1 - 12*CleanXfac, y - 1, col5 + (maxnamewidth + 24)*CleanXfac, height + 2);
|
|
}
|
|
|
|
col2 += col1;
|
|
col3 += col1;
|
|
col4 += col1;
|
|
col5 += col1;
|
|
|
|
color = HU_GetRowColor(player, highlight);
|
|
HU_DrawColorBar(col1, y, height, (int)(player - players));
|
|
mysnprintf (str, countof(str), "%d", deathmatch ? player->fragcount : player->killcount);
|
|
|
|
screen->DrawText (SmallFont, color, col2, y + ypadding, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
if (player->mo->ScoreIcon.isValid())
|
|
{
|
|
FTexture *pic = TexMan[player->mo->ScoreIcon];
|
|
screen->DrawTexture (pic, col3, y,
|
|
DTA_CleanNoMove, true,
|
|
TAG_DONE);
|
|
}
|
|
|
|
screen->DrawText (SmallFont, color, col4, y + ypadding, player->userinfo.GetName(),
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
int avgdelay = 0;
|
|
for (int i = 0; i < BACKUPTICS; i++)
|
|
{
|
|
avgdelay += netdelay[nodeforplayer[(int)(player - players)]][i];
|
|
}
|
|
avgdelay /= BACKUPTICS;
|
|
|
|
mysnprintf(str, countof(str), "%d", (avgdelay * ticdup) * (1000 / TICRATE));
|
|
|
|
screen->DrawText(SmallFont, color, col5, y + ypadding, str,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
if (teamplay && Teams[player->userinfo.GetTeam()].GetLogo().IsNotEmpty ())
|
|
{
|
|
FTexture *pic = TexMan[Teams[player->userinfo.GetTeam()].GetLogo().GetChars ()];
|
|
screen->DrawTexture (pic, col1 - (pic->GetScaledWidth() + 2) * CleanXfac, y,
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_DrawColorBar
|
|
//
|
|
//==========================================================================
|
|
|
|
void HU_DrawColorBar(int x, int y, int height, int playernum)
|
|
{
|
|
float h, s, v, r, g, b;
|
|
|
|
D_GetPlayerColor (playernum, &h, &s, &v, NULL);
|
|
HSVtoRGB (&r, &g, &b, h, s, v);
|
|
|
|
screen->Clear (x, y, x + 24*CleanXfac, y + height, -1,
|
|
MAKEARGB(255,clamp(int(r*255.f),0,255),
|
|
clamp(int(g*255.f),0,255),
|
|
clamp(int(b*255.f),0,255)));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// HU_GetRowColor
|
|
//
|
|
//==========================================================================
|
|
|
|
int HU_GetRowColor(player_t *player, bool highlight)
|
|
{
|
|
if (teamplay && deathmatch)
|
|
{
|
|
if (TeamLibrary.IsValidTeam (player->userinfo.GetTeam()))
|
|
return Teams[player->userinfo.GetTeam()].GetTextColor();
|
|
else
|
|
return CR_GREY;
|
|
}
|
|
else
|
|
{
|
|
if (!highlight)
|
|
{
|
|
if (demoplayback && player == &players[consoleplayer])
|
|
{
|
|
return CR_GOLD;
|
|
}
|
|
else
|
|
{
|
|
return deathmatch ? sb_deathmatch_otherplayercolor : sb_cooperative_otherplayercolor;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return deathmatch ? sb_deathmatch_yourplayercolor : sb_cooperative_yourplayercolor;
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (togglescoreboard)
|
|
{
|
|
SB_ForceActive = !SB_ForceActive;
|
|
}
|