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https://github.com/ZDoom/gzdoom-gles.git
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43 lines
1,000 B
C
43 lines
1,000 B
C
// Library configuration. Modify this file as necessary.
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#ifndef BLARGG_CONFIG_H
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#define BLARGG_CONFIG_H
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// Uncomment to use zlib for transparent decompression of gzipped files
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//#define HAVE_ZLIB_H
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// Uncomment and edit list to support only the listed game music types,
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// so that the others don't get linked in at all.
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/*
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#define GME_TYPE_LIST \
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gme_ay_type,\
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gme_gbs_type,\
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gme_gym_type,\
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gme_hes_type,\
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gme_kss_type,\
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gme_nsf_type,\
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gme_nsfe_type,\
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gme_sap_type,\
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gme_spc_type,\
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gme_vgm_type,\
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gme_vgz_type
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*/
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// Uncomment to enable platform-specific optimizations
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//#define BLARGG_NONPORTABLE 1
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// Uncomment to use faster, lower quality sound synthesis
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//#define BLIP_BUFFER_FAST 1
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// Uncomment if automatic byte-order determination doesn't work
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//#define BLARGG_BIG_ENDIAN 1
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// Uncomment if you get errors in the bool section of blargg_common.h
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//#define BLARGG_COMPILER_HAS_BOOL 1
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// Use standard config.h if present
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#endif
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