gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 136e828de9 - use proper interface calls to give the initial BasicArmor to the player.
The old code didn't check if giving the item was proper and just went ahead adding it to the inventory unconditionally.
2019-07-18 14:30:09 +02:00
..
actors - use proper interface calls to give the initial BasicArmor to the player. 2019-07-18 14:30:09 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
ui - allow setting the font used for the status screen's content text. 2019-07-18 13:22:44 +02:00
base.zs - allow setting the font used for the status screen's content text. 2019-07-18 13:22:44 +02:00
compatibility.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
constants.zs - added monospacing support to Screen.DrawText and its native counterparts. 2019-05-14 19:50:25 +02:00
destructible.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
dynarrays.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
events.zs 'Fixed' spacing. 2019-07-03 21:48:06 +02:00
level_compatibility.zs - DOOM2.WAD fixes 2019-07-02 14:50:15 +02:00
mapdata.zs Expand UDMF and ZScript API for side's own additive colors 2019-06-23 14:11:08 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00