gzdoom-gles/wadsrc/static/actors/heretic/chicken.txt

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// Beak puff ----------------------------------------------------------------
ACTOR BeakPuff : StaffPuff
{
Mass 5
Renderstyle Translucent
Alpha 0.4
AttackSound "chicken/attack"
VSpeed 1
}
// Beak ---------------------------------------------------------------------
ACTOR Beak : Weapon
{
Weapon.SelectionOrder 10000
+WEAPON.DONTBOB
+WEAPON.MELEEWEAPON
Weapon.YAdjust 15
Weapon.SisterWeapon "BeakPowered"
action native A_BeakRaise ();
action native A_BeakAttackPL1();
States
{
Ready:
BEAK A 1 A_WeaponReady
Loop
Deselect:
BEAK A 1 A_Lower
Loop
Select:
BEAK A 1 A_BeakRaise
Loop
Fire:
BEAK A 18 A_BeakAttackPL1
Goto Ready
}
}
ACTOR BeakPowered : Beak
{
+WEAPON.POWERED_UP
Weapon.SisterWeapon "Beak"
action native A_BeakAttackPL2();
States
{
Fire:
BEAK A 12 A_BeakAttackPL2
Goto Ready
}
}
// Chicken player -----------------------------------------------------------
ACTOR ChickenPlayer : PlayerPawn native
{
Health 30
ReactionTime 0
PainChance 255
Radius 16
Height 24
Speed 1
Gravity 0.125
+NOSKIN
+CANSUPERMORPH
PainSound "chicken/pain"
DeathSound "chicken/death"
Player.JumpZ 1
Player.Viewheight 21
Player.ForwardMove 1.22, 1.22
Player.SideMove 1.22, 1.22
Player.SpawnClass "Chicken"
Player.SoundClass "Chicken"
Player.DisplayName "Chicken"
Player.MorphWeapon "Beak"
-PICKUP
States
{
Spawn:
CHKN A -1
Stop
See:
CHKN ABAB 3
Loop
Melee:
Missile:
CHKN C 12
Goto Spawn
Pain:
CHKN D 4 A_Feathers
CHKN C 4 A_Pain
Goto Spawn
Death:
CHKN E 6 A_Scream
CHKN F 6 A_Feathers
CHKN G 6
CHKN H 6 A_NoBlocking
CHKN IJK 6
CHKN L -1
Stop
}
}
// Chicken (non-player) -----------------------------------------------------
ACTOR Chicken : MorphedMonster
{
Health 10
Radius 9
Height 22
Mass 40
Speed 4
Painchance 200
Monster
-COUNTKILL
+WINDTHRUST
+DONTMORPH
+FLOORCLIP
SeeSound "chicken/pain"
AttackSound "chicken/attack"
PainSound "chicken/pain"
DeathSound "chicken/death"
ActiveSound "chicken/active"
Obituary "$OB_CHICKEN"
States
{
Spawn:
CHKN AB 10 A_Look
Loop
See:
CHKN AB 3 A_Chase
Loop
Pain:
CHKN D 5 A_Feathers
CHKN C 5 A_Pain
Goto See
Melee:
CHKN A 8 A_FaceTarget
CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))
Goto See
Death:
CHKN E 6 A_Scream
CHKN F 6 A_Feathers
CHKN G 6
CHKN H 6 A_NoBlocking
CHKN IJK 6
CHKN L -1
Stop
}
}
// Feather ------------------------------------------------------------------
ACTOR Feather
{
Radius 2
Height 4
+MISSILE +DROPOFF
+NOTELEPORT +CANNOTPUSH
+WINDTHRUST +DONTSPLASH
Gravity 0.125
States
{
Spawn:
CHKN MNOPQPON 3
Loop
Death:
CHKN N 6
Stop
}
}