gzdoom-gles/src/win32
Randy Heit d502655866 - For hardware 2D, apply fixed colormaps when copying to video memory instead
of doing it directly during the rendering, in order to improve visual
  fidelity for colormaps that aren't grayscale.


SVN r1866 (trunk)
2009-09-22 04:21:27 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
cursor1.cur
deadguy.bmp
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
fb_d3d9_wipe.cpp - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
fb_ddraw.cpp
hardware.cpp
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
i_dijoy.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
i_input.cpp - Changed the DWORDs in dobject.h into uint32s, since they were preventing 2009-08-08 00:36:35 +00:00
i_input.h - Split the joystick menu into two parts: A top level with general options 2009-07-15 05:53:06 +00:00
i_keyboard.cpp - Moved Raw Input processing into a seperate method of FInputDevice so that 2009-06-11 03:41:24 +00:00
i_main.cpp - Changed the DWORDs in dobject.h into uint32s, since they were preventing 2009-08-08 00:36:35 +00:00
i_mouse.cpp - Moved Raw Input processing into a seperate method of FInputDevice so that 2009-06-11 03:41:24 +00:00
i_movie.cpp
i_rawps2.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
i_system.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
i_system.h - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
i_xinput.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
icon1.ico
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h
st_start.cpp - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
win32iface.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
win32video.cpp
winres.h
wrappers.asm
zdoom.RES
zdoom.exe.manifest
zdoom.rc