mirror of
https://github.com/ZDoom/gzdoom-gles.git
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10c0d67b78
channel when restarting the song, rather than emitting a single note off event which only has a 1 in 127 chance of being for a note that's playing on that channel. Then I decided it would probably be a good idea to reset all the controllers as well. - Increasing the size of the internal Timidity stream buffer from 1/14 sec (copied from the OPL player) improved its sound dramatically, so apparently Timidity has issues with short stream buffers. It's now at 1/2 sec in length. However, there seems to be something weird going on with corazonazul_ff6boss.mid near the beginning where it stops and immediately restarts a guitar on the exact same note. - Added a new sound debugging cvar: snd_drawoutput, which can show various oscilloscopes and spectrums. - Internal TiMidity now plays music. - Changed the progdir global variable into an FString. SVN r900 (trunk)
266 lines
8.8 KiB
C
266 lines
8.8 KiB
C
/*==========================================================================;
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//
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// dls1.h
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//
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//
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// Description:
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//
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// Interface defines and structures for the Instrument Collection Form
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// RIFF DLS.
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//
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//
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// Written by Sonic Foundry 1996. Released for public use.
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//
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//=========================================================================*/
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#ifndef _INC_DLS1
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#define _INC_DLS1
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/*//////////////////////////////////////////////////////////////////////////
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//
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//
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// Layout of an instrument collection:
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//
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//
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// RIFF [] 'DLS ' [dlid,colh,INSTLIST,WAVEPOOL,INFOLIST]
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//
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// INSTLIST
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// LIST [] 'lins'
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// LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
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// LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
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// LIST [] 'ins ' [dlid,insh,RGNLIST,ARTLIST,INFOLIST]
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//
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// RGNLIST
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// LIST [] 'lrgn'
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// LIST [] 'rgn ' [rgnh,wsmp,wlnk,ARTLIST]
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// LIST [] 'rgn ' [rgnh,wsmp,wlnk,ARTLIST]
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// LIST [] 'rgn ' [rgnh,wsmp,wlnk,ARTLIST]
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//
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// ARTLIST
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// LIST [] 'lart'
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// 'art1' level 1 Articulation connection graph
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// 'art2' level 2 Articulation connection graph
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// '3rd1' Possible 3rd party articulation structure 1
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// '3rd2' Possible 3rd party articulation structure 2 .... and so on
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//
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// WAVEPOOL
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// ptbl [] [pool table]
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// LIST [] 'wvpl'
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// [path],
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// [path],
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// LIST [] 'wave' [dlid,RIFFWAVE]
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// LIST [] 'wave' [dlid,RIFFWAVE]
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// LIST [] 'wave' [dlid,RIFFWAVE]
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// LIST [] 'wave' [dlid,RIFFWAVE]
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// LIST [] 'wave' [dlid,RIFFWAVE]
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//
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// INFOLIST
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// LIST [] 'INFO'
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// 'icmt' 'One of those crazy comments.'
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// 'icop' 'Copyright (C) 1996 Sonic Foundry'
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//
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/////////////////////////////////////////////////////////////////////////*/
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/*/////////////////////////////////////////////////////////////////////////
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// FOURCC's used in the DLS file
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/////////////////////////////////////////////////////////////////////////*/
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#define FOURCC_DLS mmioFOURCC('D','L','S',' ')
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#define FOURCC_DLID mmioFOURCC('d','l','i','d')
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#define FOURCC_COLH mmioFOURCC('c','o','l','h')
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#define FOURCC_WVPL mmioFOURCC('w','v','p','l')
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#define FOURCC_PTBL mmioFOURCC('p','t','b','l')
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#define FOURCC_PATH mmioFOURCC('p','a','t','h')
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#define FOURCC_wave mmioFOURCC('w','a','v','e')
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#define FOURCC_LINS mmioFOURCC('l','i','n','s')
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#define FOURCC_INS mmioFOURCC('i','n','s',' ')
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#define FOURCC_INSH mmioFOURCC('i','n','s','h')
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#define FOURCC_LRGN mmioFOURCC('l','r','g','n')
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#define FOURCC_RGN mmioFOURCC('r','g','n',' ')
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#define FOURCC_RGNH mmioFOURCC('r','g','n','h')
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#define FOURCC_LART mmioFOURCC('l','a','r','t')
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#define FOURCC_ART1 mmioFOURCC('a','r','t','1')
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#define FOURCC_WLNK mmioFOURCC('w','l','n','k')
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#define FOURCC_WSMP mmioFOURCC('w','s','m','p')
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#define FOURCC_VERS mmioFOURCC('v','e','r','s')
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/*/////////////////////////////////////////////////////////////////////////
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// Articulation connection graph definitions
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/////////////////////////////////////////////////////////////////////////*/
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/* Generic Sources */
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#define CONN_SRC_NONE 0x0000
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#define CONN_SRC_LFO 0x0001
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#define CONN_SRC_KEYONVELOCITY 0x0002
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#define CONN_SRC_KEYNUMBER 0x0003
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#define CONN_SRC_EG1 0x0004
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#define CONN_SRC_EG2 0x0005
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#define CONN_SRC_PITCHWHEEL 0x0006
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/* Midi Controllers 0-127 */
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#define CONN_SRC_CC1 0x0081
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#define CONN_SRC_CC7 0x0087
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#define CONN_SRC_CC10 0x008a
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#define CONN_SRC_CC11 0x008b
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/* Generic Destinations */
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#define CONN_DST_NONE 0x0000
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#define CONN_DST_ATTENUATION 0x0001
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#define CONN_DST_PITCH 0x0003
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#define CONN_DST_PAN 0x0004
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/* LFO Destinations */
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#define CONN_DST_LFO_FREQUENCY 0x0104
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#define CONN_DST_LFO_STARTDELAY 0x0105
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/* EG1 Destinations */
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#define CONN_DST_EG1_ATTACKTIME 0x0206
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#define CONN_DST_EG1_DECAYTIME 0x0207
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#define CONN_DST_EG1_RELEASETIME 0x0209
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#define CONN_DST_EG1_SUSTAINLEVEL 0x020a
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/* EG2 Destinations */
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#define CONN_DST_EG2_ATTACKTIME 0x030a
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#define CONN_DST_EG2_DECAYTIME 0x030b
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#define CONN_DST_EG2_RELEASETIME 0x030d
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#define CONN_DST_EG2_SUSTAINLEVEL 0x030e
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#define CONN_TRN_NONE 0x0000
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#define CONN_TRN_CONCAVE 0x0001
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typedef struct _DLSID {
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ULONG ulData1;
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USHORT usData2;
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USHORT usData3;
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BYTE abData4[8];
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} DLSID, FAR *LPDLSID;
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typedef struct _DLSVERSION {
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DWORD dwVersionMS;
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DWORD dwVersionLS;
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} DLSVERSION, FAR *LPDLSVERSION;
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typedef struct _CONNECTION {
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USHORT usSource;
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USHORT usControl;
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USHORT usDestination;
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USHORT usTransform;
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LONG lScale;
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} CONNECTION, FAR *LPCONNECTION;
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/* Level 1 Articulation Data */
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typedef struct _CONNECTIONLIST {
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ULONG cbSize; /* size of the connection list structure */
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ULONG cConnections; /* count of connections in the list */
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} CONNECTIONLIST, FAR *LPCONNECTIONLIST;
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/*/////////////////////////////////////////////////////////////////////////
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// Generic type defines for regions and instruments
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/////////////////////////////////////////////////////////////////////////*/
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typedef struct _RGNRANGE {
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USHORT usLow;
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USHORT usHigh;
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} RGNRANGE, FAR * LPRGNRANGE;
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#define F_INSTRUMENT_DRUMS 0x80000000
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typedef struct _MIDILOCALE {
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ULONG ulBank;
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ULONG ulInstrument;
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} MIDILOCALE, FAR *LPMIDILOCALE;
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/*/////////////////////////////////////////////////////////////////////////
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// Header structures found in an DLS file for collection, instruments, and
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// regions.
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/////////////////////////////////////////////////////////////////////////*/
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#define F_RGN_OPTION_SELFNONEXCLUSIVE 0x0001
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typedef struct _RGNHEADER {
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RGNRANGE RangeKey; /* Key range */
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RGNRANGE RangeVelocity; /* Velocity Range */
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USHORT fusOptions; /* Synthesis options for this range */
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USHORT usKeyGroup; /* Key grouping for non simultaneous play */
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/* 0 = no group, 1 up is group */
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/* for Level 1 only groups 1-15 are allowed */
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} RGNHEADER, FAR *LPRGNHEADER;
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typedef struct _INSTHEADER {
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ULONG cRegions; /* Count of regions in this instrument */
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MIDILOCALE Locale; /* Intended MIDI locale of this instrument */
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} INSTHEADER, FAR *LPINSTHEADER;
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typedef struct _DLSHEADER {
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ULONG cInstruments; /* Count of instruments in the collection */
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} DLSHEADER, FAR *LPDLSHEADER;
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/*////////////////////////////////////////////////////////////////////////////
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// definitions for the Wave link structure
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////////////////////////////////////////////////////////////////////////////*/
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/* **** For level 1 only WAVELINK_CHANNEL_MONO is valid **** */
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/* ulChannel allows for up to 32 channels of audio with each bit position */
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/* specifiying a channel of playback */
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#define WAVELINK_CHANNEL_LEFT 0x0001l
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#define WAVELINK_CHANNEL_RIGHT 0x0002l
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#define F_WAVELINK_PHASE_MASTER 0x0001
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typedef struct _WAVELINK { /* any paths or links are stored right after struct */
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USHORT fusOptions; /* options flags for this wave */
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USHORT usPhaseGroup; /* Phase grouping for locking channels */
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ULONG ulChannel; /* channel placement */
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ULONG ulTableIndex; /* index into the wave pool table, 0 based */
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} WAVELINK, FAR *LPWAVELINK;
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#define POOL_CUE_NULL 0xffffffffl
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typedef struct _POOLCUE {
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ULONG ulOffset; /* Offset to the entry in the list */
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} POOLCUE, FAR *LPPOOLCUE;
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typedef struct _POOLTABLE {
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ULONG cbSize; /* size of the pool table structure */
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ULONG cCues; /* count of cues in the list */
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} POOLTABLE, FAR *LPPOOLTABLE;
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/*////////////////////////////////////////////////////////////////////////////
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// Structures for the "wsmp" chunk
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////////////////////////////////////////////////////////////////////////////*/
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#define F_WSMP_NO_TRUNCATION 0x0001l
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#define F_WSMP_NO_COMPRESSION 0x0002l
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typedef struct _rwsmp {
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ULONG cbSize;
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USHORT usUnityNote; /* MIDI Unity Playback Note */
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SHORT sFineTune; /* Fine Tune in log tuning */
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LONG lAttenuation; /* Overall Attenuation to be applied to data */
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ULONG fulOptions; /* Flag options */
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ULONG cSampleLoops; /* Count of Sample loops, 0 loops is one shot */
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} WSMPL, FAR *LPWSMPL;
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/* This loop type is a normal forward playing loop which is continually */
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/* played until the envelope reaches an off threshold in the release */
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/* portion of the volume envelope */
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#define WLOOP_TYPE_FORWARD 0
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typedef struct _rloop {
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ULONG cbSize;
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ULONG ulType; /* Loop Type */
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ULONG ulStart; /* Start of loop in samples */
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ULONG ulLength; /* Length of loop in samples */
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} WLOOP, FAR *LPWLOOP;
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#endif /*_INC_DLS1 */
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