mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 21:11:43 +00:00
10c0d67b78
channel when restarting the song, rather than emitting a single note off event which only has a 1 in 127 chance of being for a note that's playing on that channel. Then I decided it would probably be a good idea to reset all the controllers as well. - Increasing the size of the internal Timidity stream buffer from 1/14 sec (copied from the OPL player) improved its sound dramatically, so apparently Timidity has issues with short stream buffers. It's now at 1/2 sec in length. However, there seems to be something weird going on with corazonazul_ff6boss.mid near the beginning where it stops and immediately restarts a guitar on the exact same note. - Added a new sound debugging cvar: snd_drawoutput, which can show various oscilloscopes and spectrums. - Internal TiMidity now plays music. - Changed the progdir global variable into an FString. SVN r900 (trunk)
158 lines
5 KiB
Text
158 lines
5 KiB
Text
# This makefile makes zdoom(d).exe only.
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# Makefile.mgw builds this plus everything else.
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# Sub-makefile autogenerated by premake
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# And then tweaked by hand
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# Where did you install the FMOD API to? Change this line so that the build process can find it.
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FMODDIR = "e:/program files (x86)/FMOD SoundSystem/FMOD Programmers API Win32"
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ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
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WINCMD=0
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else
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WINCMD=1
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endif
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CC ?= gcc
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CXX ?= g++
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CONFIG ?= Release
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OPTLEVEL ?= 2
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ARCH_TYPE ?= pentium
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TUNE_TYPE ?= i686
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RELEASETARGET ?= zdoomgcc.exe
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DEBUGTARGET ?= zdoomgccd.exe
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DEBUGOBJDIR ?= debugobj
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RELEASEOBJDIR ?= releaseobj
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CCDV ?= @ccdv
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RE2C = tools/re2c/re2c
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LEMON = tools/lemon/lemon
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CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef -Isnes_spc/snes_spc
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LDFLAGS += zlib/libz.a jpeg-6b/libjpeg.a snes_spc/libsnes_spc.a -lfmodex -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
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ifdef FMODDIR
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CPPFLAGS += -I$(FMODDIR)/api/inc
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LDFLAGS += -L$(FMODDIR)/api/lib
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endif
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CFLAGS += -fno-strict-aliasing
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ifeq ($(CONFIG),Debug)
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OBJDIR = $(DEBUGOBJDIR)
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CFLAGS += $(CPPFLAGS) -Wall -Wno-unused -g3
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CPPFLAGS += -D_DEBUG
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CXXFLAGS = $(CFLAGS)
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TARGET = $(DEBUGTARGET)
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endif
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ifeq ($(CONFIG),Release)
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OBJDIR = $(RELEASEOBJDIR)
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CFLAGS += $(CPPFLAGS) -march=$(ARCH_TYPE) -mtune=$(TUNE_TYPE) -Wall -Wno-unused -O$(OPTLEVEL) -fomit-frame-pointer -pipe
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CFLAGS += -ffunction-sections -fno-rtti
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CPPFLAGS += -DNDEBUG
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CXXFLAGS = $(CFLAGS)
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LDFLAGS += -s -Wl,-Map=zdoomgcc.map -Wl,--gc-sections
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TARGET = $(RELEASETARGET)
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endif
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ win32/ textures/ thingdef/ timidity/)
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VPATH = $(SRCDIRS)
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS))) src/xlat/parse_xlat.cpp
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CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
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RCSRCS = $(wildcard $(addsuffix *.rc,$(SRCDIRS)))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(CPPSRCS:%.cpp=%.o))
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COBJFILES = $(notdir $(CSRCS:%.c=%.o))
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# win32/wrappers.nas should be built *only* for Visual C++ 2005 to enable execution on Windows 95
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AOBJFILES = $(filter-out %/wrappers.o,$(notdir $(ASRCS:%.nas=%.o)))
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RCOBJFILES = $(notdir $(RCSRCS:%.rc=%.o))
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES) $(RCOBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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UNORDEREDOBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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OBJS = $(OBJDIR)/autostart.o $(filter-out %/autostart.o %/autozend.o,$(UNORDEREDOBJS)) $(OBJDIR)/autozend.o
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all: $(TARGET)
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: src/nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# This file needs special handling because GCC misoptimizes it otherwise.
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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src/sc_man_scanner.h: src/sc_man_scanner.re
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$(CCDV) $(RE2C) -s -o $@ $<
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src/xlat/xlat_parser.c: src/xlat/xlat_parser.y
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$(CCDV) $(LEMON) -s src/xlat/xlat_parser.y
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# Dunno why make isn't picking this stuff up automatically for this file.
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$(OBJDIR)/parse_xlat.o: src/xlat/parse_xlat.cpp src/xlat/xlat.h src/xlat/xlat_parser.c src/xlat/xlat_parser.h
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o : %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o : %.nas
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$(CCDV) nasm -o $@ -f win32 $<
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@tools/fixrtext/fixrtext $@
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$(OBJDIR)/%.o : %.rc
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$(CCDV) windres --include-dir=src/win32 -o $@ -i $<
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$(TARGET): testobjdir updaterev $(OBJS)
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$(CCDV) $(CXX) -o $@ $(OBJS) $(LDFLAGS)
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ifeq (1,$(WINCMD))
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clean:
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-del /q /f $(RELEASETARGET) 2>nul
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-del /q /f $(DEBUGTARGET) 2>nul
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-del /q /f $(DEBUGOBJDIR) 2>nul
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-del /q /f $(RELEASEOBJDIR) 2>nul
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cleandep:
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-del /q /f $(DEBUGOBJDIR)\*.d 2>nul
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-del /q /f $(RELEASEOBJDIR)\*.d 2>nul
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else
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clean:
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rm -f $(RELEASETARGET)
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rm -f $(DEBUGTARGET)
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rm -fr $(DEBUGOBJDIR)
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rm -fr $(RELEASEOBJDIR)
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cleandep:
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rm -f $(DEBUGOBJDIR)/*.d
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rm -f $(RELEASEOBJDIR)/*.d
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endif
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testobjdir:
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ifeq (1,$(WINCMD))
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-@if not exist $(OBJDIR) mkdir $(OBJDIR)
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else
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-@if [ ! -e $(OBJDIR) ]; then mkdir $(OBJDIR); fi
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endif
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updaterev: tools/updaterevision/updaterevision.exe
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision.exe:
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$(MAKE) -C tools/updaterevision
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandep updaterev))
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-include $(DEPS)
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endif
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.PHONY: clean all updaterev testobjdir cleandep
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