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https://github.com/ZDoom/gzdoom-gles.git
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dc98279403
a long-abandoned experiment to write directly to video memory instead of to a temporary buffer in system meroy. - Added Direct3D versions of the melt and burn screenwipes. - Fixed the strip sizes for the melt screenwipe to match what Doom would have produced on a 320x200 screen, rather than producing more, thinner strips for wider screens. SVN r659 (trunk)
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Mission start screen wipe/melt, special effects.
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//
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//-----------------------------------------------------------------------------
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#ifndef __F_WIPE_H__
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#define __F_WIPE_H__
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//
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// SCREEN WIPE PACKAGE
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//
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bool wipe_StartScreen (int type);
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void wipe_EndScreen (void);
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bool wipe_ScreenWipe (int ticks);
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void wipe_Cleanup ();
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// The buffer must have an additional 5 rows not included in height
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// to use for a seeding area.
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int wipe_CalcBurn (BYTE *buffer, int width, int height, int density);
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enum
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{
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wipe_None, // don't bother
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wipe_Melt, // weird screen melt
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wipe_Burn, // fade in shape of fire
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wipe_Fade, // crossfade from old to new
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wipe_NUMWIPES
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};
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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