gzdoom-gles/src/rendering
Christoph Oelckers 1097bd6c73 - fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
Especially in the thinker code this is needed for software rendering.
Strictly speaking, the software renderer should do the same, but it checks r_dynlight in so many places deep in the logic where the level is not available.
2021-08-11 14:09:00 +02:00
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2d - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
hwrenderer - fixed: instead of checking gl_lights, better check Level->HasDynamicLights. 2021-08-11 14:09:00 +02:00
swrenderer Fix typo in sw renderer comment 2021-07-21 20:58:41 +02:00
r_sky.cpp - Fixed crash calling ChangeSky() with an invalid texture. 2021-05-29 15:07:45 -04:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - tweaked shadow code a bit. 2021-07-02 09:12:26 +02:00
r_utility.h Add sprite shadows for the software renderer 2021-04-24 22:40:54 -04:00