gzdoom-gles/src/gl/dynlights
2017-03-20 00:34:19 +01:00
..
gl_aabbtree.cpp Fixed compilation warnings reported by Clang 2017-03-18 15:13:02 +02:00
gl_aabbtree.h Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree 2017-03-08 13:31:19 +01:00
gl_dynlight.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
gl_dynlight1.cpp - fixed the attenuation check in gl_GetLight. 2017-03-17 20:16:49 +01:00
gl_glow.cpp - moved the OpenGL fog properties to FLevelLocals to simplify their handling. 2017-03-14 13:54:24 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - removed some unused global variables. 2017-03-12 23:56:17 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00
gl_shadowmap.cpp - added some checks to exclude dynamic lights from being subjected to shadowmapping if they do not touch any one-sided lines from the back side. This condition is a requirement for a 1D shadowmap to even have an effect. 2017-03-20 00:34:19 +01:00
gl_shadowmap.h - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00