gzdoom-gles/src/scripting
Christoph Oelckers 0f2938089d - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00
..
backend - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
decorate - fixed compilation errors 2019-01-23 21:28:24 +01:00
vm - made OP_NEW a builtin function instead of an opcode. 2019-01-23 21:12:23 +01:00
zscript - added a compiler-side workaround for the formerly static methods of FLevelLocals. 2019-01-29 02:04:31 +01:00
symbols.cpp
symbols.h
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
thingdef_properties.cpp - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
types.cpp
types.h
vmiterators.cpp - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
vmthunks.cpp - fixed the remaining deprecation warnings in the base script. 2019-01-30 00:58:44 +01:00
vmthunks_actors.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00