gzdoom-gles/src/win32
2020-04-08 23:32:38 +02:00
..
afxres.h
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - Fixed compilation with VS. 2018-05-11 14:22:43 +02:00
hardware.cpp - Fixed compilation. 2020-01-06 00:46:30 +01:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
i_crash.cpp - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2020-01-05 01:53:45 +01:00
i_dijoy.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2020-03-29 13:03:49 +02:00
i_input.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2020-03-29 13:03:49 +02:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2020-03-29 13:03:49 +02:00
i_main.cpp - Fixed compilation. 2020-01-06 00:46:30 +01:00
i_mouse.cpp Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events" 2020-04-08 23:32:38 +02:00
i_rawps2.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2020-03-29 13:03:49 +02:00
i_specialpaths.cpp - sorted sound backend code into subdirectories. 2020-01-04 21:32:02 +01:00
i_system.cpp Revert "- Change OS type for stats, but that code is disabled and outdated anyway." 2020-04-04 19:20:38 +02:00
i_system.h - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
i_xinput.cpp - Blind attempt at adding support for 4 XInput controllers. 2020-01-13 13:19:34 +01:00
icon1.ico - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
optwin32.h - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
resource.h - fixed Windows startup. 2019-05-14 17:20:30 +02:00
st_start.cpp - Fixed compilation. 2020-01-05 21:19:07 +01:00
st_start_util.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - Clarify error message. 2020-04-06 11:21:54 +02:00
win32gliface.h - skip rendering when application is not active 2018-05-10 21:16:38 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
win32video.cpp - Fixed compilation. 2020-01-06 00:46:30 +01:00
winres.h
zdoom.exe.manifest Revert "- Change OS type for stats, but that code is disabled and outdated anyway." 2020-04-04 19:20:38 +02:00
zdoom.natvis - fixed debugger visualization for FSoundID 2020-01-06 14:38:54 +01:00
zdoom.rc - fixed crash log display. 2019-05-14 17:20:17 +02:00