.. |
afxres.h
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deadguy.bmp
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- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
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2017-09-16 04:16:14 -04:00 |
fb_d3d9.cpp
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- Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash.
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2018-11-02 13:04:37 +01:00 |
fb_d3d9_wipe.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_ddraw.cpp
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- Fixed compilation with VS.
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2018-05-11 14:22:43 +02:00 |
hardware.cpp
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- Fixed compilation.
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2020-01-06 00:46:30 +01:00 |
hardware.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
i_crash.cpp
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2020-01-05 01:53:45 +01:00 |
i_dijoy.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2020-03-29 13:03:49 +02:00 |
i_input.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2020-03-29 13:03:49 +02:00 |
i_input.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
i_keyboard.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2020-03-29 13:03:49 +02:00 |
i_main.cpp
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- Fixed compilation.
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2020-01-06 00:46:30 +01:00 |
i_mouse.cpp
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Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events"
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2020-04-08 23:32:38 +02:00 |
i_rawps2.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2020-03-29 13:03:49 +02:00 |
i_specialpaths.cpp
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- sorted sound backend code into subdirectories.
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2020-01-04 21:32:02 +01:00 |
i_system.cpp
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Revert "- Change OS type for stats, but that code is disabled and outdated anyway."
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2020-04-04 19:20:38 +02:00 |
i_system.h
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- consolidated the 3 atterm implementations.
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2019-06-10 20:52:02 +02:00 |
i_xinput.cpp
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- Blind attempt at adding support for 4 XInput controllers.
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2020-01-13 13:19:34 +01:00 |
icon1.ico
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- Added new great icons by Tormentor667.
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2019-05-30 00:05:02 +02:00 |
optwin32.h
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- switched the Windows backend to use the Windows Unicode API.
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2019-05-14 16:17:05 +02:00 |
resource.h
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- fixed Windows startup.
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2019-05-14 17:20:30 +02:00 |
st_start.cpp
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- Fixed compilation.
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2020-01-05 21:19:07 +01:00 |
st_start_util.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2020-01-06 15:00:05 +01:00 |
wglext.h
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- removed all remains of the old EAX editor.
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2017-11-26 15:23:07 +01:00 |
win32gliface.cpp
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- Clarify error message.
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2020-04-06 11:21:54 +02:00 |
win32gliface.h
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- skip rendering when application is not active
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2018-05-10 21:16:38 +02:00 |
win32iface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32swiface.h
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- Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash.
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2018-11-02 13:04:37 +01:00 |
win32video.cpp
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- Fixed compilation.
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2020-01-06 00:46:30 +01:00 |
winres.h
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zdoom.exe.manifest
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Revert "- Change OS type for stats, but that code is disabled and outdated anyway."
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2020-04-04 19:20:38 +02:00 |
zdoom.natvis
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- fixed debugger visualization for FSoundID
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2020-01-06 14:38:54 +01:00 |
zdoom.rc
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- fixed crash log display.
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2019-05-14 17:20:17 +02:00 |