gzdoom-gles/wadsrc/static
2020-01-20 22:05:15 +01:00
..
credits - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
filter - precache a few sounds being referenced in common game code. 2020-01-18 09:28:39 +01:00
fonts/consolefont . added the missing Cyrillic letters to the console font. 2019-03-03 20:09:25 +01:00
glstuff - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
graphics - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
maparrows Normalize line endings 2016-03-01 09:47:10 -06:00
mapinfo - fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded 2020-01-18 17:55:43 -05:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders/glsl - fixed incompletely changed shader. 2019-12-21 21:07:00 +01:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-24 14:01:52 +01:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - exposed Level.MusicVolume to ZScript 2020-01-20 22:05:15 +01:00
althudcf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt - fixed monster teleportation on Ancient Aliens MAP23 2019-11-28 13:01:23 +02:00
decaldef.txt Normalize line endings 2016-03-01 09:47:10 -06:00
defbinds.txt
dehsupp.txt - fixed two missing commas in DEHSUPP. 2019-12-31 23:27:00 +01:00
etc.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
indexfont
language.csv - text update. 2020-01-13 23:12:02 +01:00
language.def - added some placeholder strings to language.def. 2019-03-16 18:56:20 +01:00
lmacros.csv - text update. 2019-10-20 16:16:40 +02:00
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt - rename vid_scalemode 0 to 'normal' 2020-01-17 09:25:27 -05:00
netnotch.dat
newconsolefont.hex - restored indication of console scrolling 2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sndinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sndseq.txt Normalize line endings 2016-03-01 09:47:10 -06:00
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-02-11 00:43:57 +01:00
teaminfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
textcolors.txt Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
textures.txt Normalize line endings 2016-03-01 09:47:10 -06:00
things.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
vga-rom-font.16
x11r6rgb.txt Normalize line endings 2016-03-01 09:47:10 -06:00
xg.wopn Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
xhairs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-17 00:54:59 +02:00
zscript.txt - bumped ZScript version to 4.3 and silenced the remaining deprecation warnings. 2020-01-04 14:25:56 +01:00