gzdoom-gles/wadsrc/static/zscript/shared/soundenvironment.txt
Christoph Oelckers 386c00f17e - scriptified ASoundEnvironment.
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00

35 lines
664 B
Text

class SoundEnvironment : Actor
{
default
{
+NOSECTOR
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
}
override void PostBeginPlay ()
{
Super.PostBeginPlay ();
if (!bDormant)
{
Activate (self);
}
}
override void Activate (Actor activator)
{
CurSector.SetEnvironmentID((args[0]<<8) | (args[1]));
}
// Deactivate just exists so that you can flag the thing as dormant in an editor
// and not have it take effect. This is so you can use multiple environments in
// a single zone, with only one set not-dormant, so you know which one will take
// effect at the start.
override void Deactivate (Actor deactivator)
{
bDormant = true;
}
}