gzdoom-gles/src/menu
Christoph Oelckers 0c660ff29c - added an option to add elements to an existing options menu.
Note that for list menus this does not exist because they require complete setup to work as intended.
2017-02-27 10:37:47 +01:00
..
joystickmenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
loadsavemenu.cpp - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
menu.cpp - allow blocking controller input in the menu. 2017-02-26 20:59:24 +01:00
menu.h - added a NOMENU option for skills. 2017-02-26 22:10:35 +01:00
menudef.cpp - added an option to add elements to an existing options menu. 2017-02-27 10:37:47 +01:00
messagebox.cpp Revert "Fixed splitting of long lines in message box menu" 2017-02-26 12:51:24 +01:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
videomenu.cpp - scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.) 2017-02-12 23:05:39 +01:00