gzdoom-gles/wadsrc
Magnus Norddahl 0e2d9affb2 Make sure tonemap shader never takes the sqrt of a negative number
Fix bug where the old hardcoded exposure bias was still being used in the uncharted2 tonemap
2016-08-16 00:22:00 +02:00
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static Make sure tonemap shader never takes the sqrt of a negative number 2016-08-16 00:22:00 +02:00
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-06 05:21:48 +01:00