gzdoom-gles/tools/updaterevision/Makefile
Randy Heit 6af5665575 - Fixed: Morphed pig and chicken players made normal human *usefail sounds.
- G_DoSaveGame() now receives the filename and description from its arguments
  rather than global variables, so autosaves and manual saves can be done
  in close proximity to each other without overwriting the parameters for
  one of them.
- Fixed potential buffer overrun in G_SaveGame() and added a check so that
  you can't interfere with saves that are still pending.
- Fixed: P_LineAttack() creates temporary puffs to get damage types, but this
  had the side effect of creating particles for the puff.
- Fixed: The Heretic status bar tried to use the graphic "SELECTBOX" for the
  inventory selector. The correct name is "SELECTBO".
- Fixed: Using allowrespawn for a single-player map would fire off enter
  scripts instead of respawn script because the player wasn't assigned the
  state PST_REBORN.
- Fixed: P_CheckMissileSpawn() now passes the BlockingMobj to
  P_ExplodeMissile() so that it can select the appropriate death state.
- Added the manifest to MinGW-compiled builds of updaterevision so you can
  build under Vista with MinGW without needing administrative privileges.
  (But I still want to know why Vista thinks it needs elevated privileges
  without a manifest telling it otherwise.)
- Using four 0xFF bytes for the final note of an IMF song should signal the
  end of the song.


SVN r733 (trunk)
2008-02-05 23:32:49 +00:00

42 lines
558 B
Makefile

ifeq (Windows_NT,$(OS))
WIN=1
WINCMD=1
endif
ifeq (msys,$(OSTYPE))
WIN=1
WINCMD=0
endif
CC = gcc
CFLAGS = -Os -Wall -fomit-frame-pointer
LDFLAGS = -s
OBJS = updaterevision.o
ifeq (1,$(WIN))
EXE = updaterevision.exe
OBJS += trustinfo.o
else
EXE = updaterevision
endif
CCDV = @../../ccdv
all: $(EXE)
$(EXE): $(OBJS)
$(CCDV) $(CC) -o $(EXE) $(OBJS) $(CFLAGS) $(LDFLAGS)
%.o : %.rc
$(CCDV) windres -o $@ -i $<
.PHONY: clean
clean:
ifeq (1,$(WINCMD))
-del /q /f $(EXE) 2>nul
-del /q /f *.o 2>nul
else
-rm -f $(EXE)
-rm -f *.o
endif