gzdoom-gles/src/gl/system
Christoph Oelckers df4f435952 - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
- with renderers freely switchable, some shortcuts in the 3D floor code had to be removed, because now the hardware renderer can get FF_THISINSIDE-flagged 3D floors.
- changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values.
2018-04-07 23:30:28 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_framebuffer.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
gl_framebuffer.h - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
gl_interface.cpp - merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter. 2018-04-07 23:30:28 +02:00
gl_interface.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_system.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_wipe.cpp - fixed last commit. 2018-04-01 17:16:53 +02:00