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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
68 lines
2 KiB
C
68 lines
2 KiB
C
/* Threads.h -- multithreading library
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2017-06-18 : Igor Pavlov : Public domain */
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#ifndef __7Z_THREADS_H
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#define __7Z_THREADS_H
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "7zTypes.h"
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EXTERN_C_BEGIN
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WRes HandlePtr_Close(HANDLE *h);
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WRes Handle_WaitObject(HANDLE h);
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typedef HANDLE CThread;
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#define Thread_Construct(p) *(p) = NULL
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#define Thread_WasCreated(p) (*(p) != NULL)
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#define Thread_Close(p) HandlePtr_Close(p)
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#define Thread_Wait(p) Handle_WaitObject(*(p))
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typedef
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#ifdef UNDER_CE
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DWORD
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#else
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unsigned
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#endif
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THREAD_FUNC_RET_TYPE;
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#define THREAD_FUNC_CALL_TYPE MY_STD_CALL
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#define THREAD_FUNC_DECL THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE
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typedef THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE * THREAD_FUNC_TYPE)(void *);
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WRes Thread_Create(CThread *p, THREAD_FUNC_TYPE func, LPVOID param);
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typedef HANDLE CEvent;
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typedef CEvent CAutoResetEvent;
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typedef CEvent CManualResetEvent;
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#define Event_Construct(p) *(p) = NULL
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#define Event_IsCreated(p) (*(p) != NULL)
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#define Event_Close(p) HandlePtr_Close(p)
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#define Event_Wait(p) Handle_WaitObject(*(p))
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WRes Event_Set(CEvent *p);
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WRes Event_Reset(CEvent *p);
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WRes ManualResetEvent_Create(CManualResetEvent *p, int signaled);
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WRes ManualResetEvent_CreateNotSignaled(CManualResetEvent *p);
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WRes AutoResetEvent_Create(CAutoResetEvent *p, int signaled);
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WRes AutoResetEvent_CreateNotSignaled(CAutoResetEvent *p);
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typedef HANDLE CSemaphore;
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#define Semaphore_Construct(p) *(p) = NULL
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#define Semaphore_IsCreated(p) (*(p) != NULL)
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#define Semaphore_Close(p) HandlePtr_Close(p)
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#define Semaphore_Wait(p) Handle_WaitObject(*(p))
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WRes Semaphore_Create(CSemaphore *p, UInt32 initCount, UInt32 maxCount);
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WRes Semaphore_ReleaseN(CSemaphore *p, UInt32 num);
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WRes Semaphore_Release1(CSemaphore *p);
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typedef CRITICAL_SECTION CCriticalSection;
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WRes CriticalSection_Init(CCriticalSection *p);
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#define CriticalSection_Delete(p) DeleteCriticalSection(p)
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#define CriticalSection_Enter(p) EnterCriticalSection(p)
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#define CriticalSection_Leave(p) LeaveCriticalSection(p)
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EXTERN_C_END
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#endif
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