..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
fixed spelling (mostly comments)
2018-11-28 15:37:45 +01:00
heretic
- removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer.
2019-04-15 21:58:48 +02:00
hexen
- removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer.
2019-04-15 21:58:48 +02:00
inventory
- removed AStateProvider from native code.
2019-04-15 22:29:58 +02:00
menu
fixed spelling (mostly comments)
2018-11-28 15:37:45 +01:00
raven
- testing and cleanup of scripted morph code.
2019-04-15 21:56:20 +02:00
scriptutil
- exported one FraggleScript function for testing.
2019-04-15 21:58:46 +02:00
shared
- moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature.
2019-04-15 22:29:35 +02:00
statscreen
Make StatusScreen::End virtual
2018-09-15 20:33:14 +02:00
statusbar
fixed spelling (mostly comments)
2018-11-28 15:37:45 +01:00
strife
fixed spelling (mostly comments)
2018-11-28 15:37:45 +01:00
actor.txt
- explicitly declare the constructor and destructor methods of FCheckPosition so that they get a working prototype.
2019-04-16 15:12:33 +02:00
actor_attacks.txt
- exported the blood spawning part of P_LineAttack as a virtual ZScript function.
2019-04-15 21:59:08 +02:00
actor_checks.txt
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
actor_interaction.txt
- scriptified ApplyKickback.
2019-04-15 22:29:26 +02:00
base.txt
- declare builtins as static.
2019-04-16 14:58:18 +02:00
compatibility.txt
- removed bad 'return' in C_MidPrint definition.
2018-11-01 20:03:26 +01:00
constants.txt
- moved the 'Finalize' methods back into a single function in the parser code.
2019-04-15 22:29:39 +02:00
destructible.txt
Exported destructible geometry to ZScript
2018-11-07 11:00:08 +01:00
dynarrays.txt
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
events.txt
Made all virtual base functions for the event handler scripted
2019-04-16 15:26:14 +02:00
level_compatibility.txt
- Fixed textures on the two switches that rise from the floor in the eastern area of TNT MAP31
2018-11-28 15:37:46 +01:00
mapdata.txt
- added a few more direct native entry points.
2019-04-16 15:12:41 +02:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
zscript_license.txt
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00