.. |
gl_bsp.cpp
|
- moved all remaining fields from PClassActor to FActorInfo.
|
2017-04-12 00:07:41 +02:00 |
gl_clipper.cpp
|
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
|
2017-03-20 01:21:33 +01:00 |
gl_clipper.h
|
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
|
2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
gl_drawinfo.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
gl_drawinfo.h
|
- moved gl_fixedcolormap into GLSceneDrawer.
|
2017-03-12 21:57:39 +01:00 |
gl_fakeflat.cpp
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
gl_flats.cpp
|
- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
|
2017-05-19 11:42:44 +02:00 |
gl_portal.cpp
|
Fixed applying of Doom 64 lighting to horizon portals
|
2017-12-28 18:32:26 +02:00 |
gl_portal.h
|
- fixed: The culling mode for translucent models must be inverted when rendering a mirror.
|
2018-01-21 16:29:40 +01:00 |
gl_renderhacks.cpp
|
- moved the subsectors into FLevelLocals.
|
2017-03-17 00:22:52 +01:00 |
gl_scene.cpp
|
Fixed overbright screenshots with hardware gamma off
|
2017-12-06 11:24:10 +02:00 |
gl_scenedrawer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
gl_sky.cpp
|
Applied vertical offset to transferred sky in OpenGL renderer
|
2017-12-31 21:29:27 +02:00 |
gl_skydome.cpp
|
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
|
2017-06-18 09:14:33 +02:00 |
gl_sprite.cpp
|
- interpolate particles
|
2017-12-28 11:36:36 -05:00 |
gl_spritelight.cpp
|
- Fix sprite spot light calculation
|
2018-01-04 19:42:52 +01:00 |
gl_vertex.cpp
|
- changed the license of the OpenGL renderer to LGPL v3.
|
2016-09-14 20:01:13 +02:00 |
gl_wall.h
|
- Place the HUD model correctly in the world so that shader light calculations work
|
2017-11-05 15:35:03 +01:00 |
gl_walls.cpp
|
Fixed rendering of wrapped midtex with sky ceiling
|
2017-12-29 14:37:09 +02:00 |
gl_walls_draw.cpp
|
- fixed: The wall spliter for 3D lights did not initialize the resulting colormap's fog density value.
|
2017-03-28 23:36:26 +02:00 |
gl_weapon.cpp
|
Fixed bright sprites in sectors with Doom 64 lighting
|
2017-12-16 17:37:03 +02:00 |