gzdoom-gles/src/g_strife
Christoph Oelckers 633da6e5d8 - scriptified two of the Acolyte's functions.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.

This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
..
a_acolyte.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
a_alienspectres.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_coin.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_crusader.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_entityboss.cpp - scriptified A_FatAttack*. 2016-10-27 17:47:46 +02:00
a_inquisitor.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_loremaster.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_oracle.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_programmer.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_reaver.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_rebels.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_sentinel.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_spectral.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_stalker.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_strifeglobal.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_strifeitems.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_strifestuff.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_strifeweapons.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
a_templar.cpp - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
a_thingstoblowup.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
strife_sbar.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00