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96d328de9b
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#ifndef __AMMAP_H__
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#define __AMMAP_H__
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struct event_t;
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class FSerializer;
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void AM_StaticInit();
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void AM_ClearColorsets(); // reset data for a restart.
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// Called by main loop.
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bool AM_Responder (event_t* ev, bool last);
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// Called by main loop.
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void AM_Ticker (void);
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// Called by main loop,
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// called instead of view drawer if automap active.
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void AM_Drawer (int bottom);
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// Called to force the automap to quit
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// if the level is completed while it is up.
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void AM_Stop (void);
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void AM_NewResolution ();
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void AM_ToggleMap ();
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void AM_LevelInit ();
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void AM_SerializeMarkers(FSerializer &arc);
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#endif
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