gzdoom-gles/src/textures
Christoph Oelckers 08fe9c375b - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
This reuses the FTexCoordInfo class the hardware renderer had been using to calculate wall texture offsetting.
The software renderers still need this sorted out to bring them in line with the rest of the code, though, but they do not have this code sufficiently well organized to make this a straightforward task.
2018-11-17 18:24:14 +01:00
..
formats - added far stronger restrictions for when the Boom-Texture-Y-offset compatibility flag may trigger. 2018-11-01 10:51:57 +01:00
hires - added normal5x and normal6x 2018-10-04 22:09:18 -04:00
anim_switches.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
animations.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
bitmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
skyboxtexture.h Removed erroneous function declarations 2018-04-08 13:55:46 +03:00
texture.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
texturemanager.cpp - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
textures.h - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 18:24:14 +01:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00