gzdoom-gles/libraries/zmusic/mididevices/music_softsynth_mididevice.cpp
Christoph Oelckers 08d2ac0eee - moved the sound system's sound stream for the music out of the song objects.
It is now being handled by the controlling code.
While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.)
The tight coupling of the music code with the sound backend made this nearly impossible before
2020-01-05 12:56:39 +01:00

421 lines
11 KiB
C++

/*
** music_softsynth_mididevice.cpp
** Common base class for software synthesis MIDI devices.
**
**---------------------------------------------------------------------------
** Copyright 2008-2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <mutex>
#include <algorithm>
#include <assert.h>
#include "mididevice.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
//CVAR(Bool, synth_watch, false, 0)
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SoftSynthMIDIDevice Constructor
//
//==========================================================================
SoftSynthMIDIDevice::SoftSynthMIDIDevice(int samplerate, int minrate, int maxrate)
{
Tempo = 0;
Division = 0;
Events = NULL;
Started = false;
SampleRate = samplerate;
if (SampleRate < minrate || SampleRate > maxrate) SampleRate = 44100;
}
//==========================================================================
//
// SoftSynthMIDIDevice Destructor
//
//==========================================================================
SoftSynthMIDIDevice::~SoftSynthMIDIDevice()
{
Close();
}
//==========================================================================
//
// SoftSynthMIDIDevice :: GwrStreamInfo
//
//==========================================================================
SoundStreamInfo SoftSynthMIDIDevice::GetStreamInfo() const
{
int chunksize = (SampleRate / StreamBlockSize) * 4;
if (!isMono)
{
chunksize *= 2;
}
return { chunksize, SampleRate, isMono? 1:2 };
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Open
//
//==========================================================================
int SoftSynthMIDIDevice::Open()
{
Tempo = 500000;
Division = 100;
CalcTickRate();
isOpen = true;
return OpenRenderer();
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Close
//
//==========================================================================
void SoftSynthMIDIDevice::Close()
{
Started = false;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: IsOpen
//
//==========================================================================
bool SoftSynthMIDIDevice::IsOpen() const
{
return isOpen;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: GetTechnology
//
//==========================================================================
int SoftSynthMIDIDevice::GetTechnology() const
{
return MIDIDEV_SWSYNTH;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: SetTempo
//
//==========================================================================
int SoftSynthMIDIDevice::SetTempo(int tempo)
{
Tempo = tempo;
CalcTickRate();
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: SetTimeDiv
//
//==========================================================================
int SoftSynthMIDIDevice::SetTimeDiv(int timediv)
{
Division = timediv;
CalcTickRate();
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: CalcTickRate
//
// Tempo is the number of microseconds per quarter note.
// Division is the number of ticks per quarter note.
//
//==========================================================================
void SoftSynthMIDIDevice::CalcTickRate()
{
SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Resume
//
//==========================================================================
int SoftSynthMIDIDevice::Resume()
{
Started = 1;
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Stop
//
//==========================================================================
void SoftSynthMIDIDevice::Stop()
{
}
//==========================================================================
//
// SoftSynthMIDIDevice :: StreamOutSync
//
// This version is called from the main game thread and needs to
// synchronize with the player thread.
//
//==========================================================================
int SoftSynthMIDIDevice::StreamOutSync(MidiHeader *header)
{
std::lock_guard<std::mutex> lock(CritSec);
StreamOut(header);
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: StreamOut
//
// This version is called from the player thread so does not need to
// arbitrate for access to the Events pointer.
//
//==========================================================================
int SoftSynthMIDIDevice::StreamOut(MidiHeader *header)
{
header->lpNext = NULL;
if (Events == NULL)
{
Events = header;
NextTickIn = SamplesPerTick * *(uint32_t *)header->lpData;
Position = 0;
}
else
{
MidiHeader **p;
for (p = &Events; *p != NULL; p = &(*p)->lpNext)
{ }
*p = header;
}
return 0;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: Pause
//
//==========================================================================
bool SoftSynthMIDIDevice::Pause(bool paused)
{
return true;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: PlayTick
//
// event[0] = delta time
// event[1] = unused
// event[2] = event
//
//==========================================================================
int SoftSynthMIDIDevice::PlayTick()
{
uint32_t delay = 0;
while (delay == 0 && Events != NULL)
{
uint32_t *event = (uint32_t *)(Events->lpData + Position);
if (MEVENT_EVENTTYPE(event[2]) == MEVENT_TEMPO)
{
SetTempo(MEVENT_EVENTPARM(event[2]));
}
else if (MEVENT_EVENTTYPE(event[2]) == MEVENT_LONGMSG)
{
HandleLongEvent((uint8_t *)&event[3], MEVENT_EVENTPARM(event[2]));
}
else if (MEVENT_EVENTTYPE(event[2]) == 0)
{ // Short MIDI event
int status = event[2] & 0xff;
int parm1 = (event[2] >> 8) & 0x7f;
int parm2 = (event[2] >> 16) & 0x7f;
HandleEvent(status, parm1, parm2);
#if 0
if (synth_watch)
{
static const char *const commands[8] =
{
"Note off",
"Note on",
"Poly press",
"Ctrl change",
"Prgm change",
"Chan press",
"Pitch bend",
"SysEx"
};
char buffer[128];
mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
#ifdef _WIN32
I_DebugPrint(buffer);
#else
fputs(buffer, stderr);
#endif
}
#endif
}
// Advance to next event.
if (event[2] < 0x80000000)
{ // Short message
Position += 12;
}
else
{ // Long message
Position += 12 + ((MEVENT_EVENTPARM(event[2]) + 3) & ~3);
}
// Did we use up this buffer?
if (Position >= Events->dwBytesRecorded)
{
Events = Events->lpNext;
Position = 0;
if (Callback != NULL)
{
Callback(CallbackData);
}
}
if (Events == NULL)
{ // No more events. Just return something to keep the song playing
// while we wait for more to be submitted.
return int(Division);
}
delay = *(uint32_t *)(Events->lpData + Position);
}
return delay;
}
//==========================================================================
//
// SoftSynthMIDIDevice :: ServiceStream
//
//==========================================================================
bool SoftSynthMIDIDevice::ServiceStream (void *buff, int numbytes)
{
float *samples = (float *)buff;
float *samples1;
int numsamples = numbytes / sizeof(float) / 2;
bool prev_ended = false;
bool res = true;
samples1 = samples;
memset(buff, 0, numbytes);
std::lock_guard<std::mutex> lock(CritSec);
while (Events != NULL && numsamples > 0)
{
double ticky = NextTickIn;
int tick_in = int(NextTickIn);
int samplesleft = std::min(numsamples, tick_in);
if (samplesleft > 0)
{
ComputeOutput(samples1, samplesleft);
assert(NextTickIn == ticky);
NextTickIn -= samplesleft;
assert(NextTickIn >= 0);
numsamples -= samplesleft;
samples1 += samplesleft * 2;
}
if (NextTickIn < 1)
{
int next = PlayTick();
assert(next >= 0);
if (next == 0)
{ // end of song
if (numsamples > 0)
{
ComputeOutput(samples1, numsamples);
}
res = false;
break;
}
else
{
NextTickIn += SamplesPerTick * next;
assert(NextTickIn >= 0);
}
}
}
if (Events == NULL)
{
res = false;
}
return res;
}