gzdoom-gles/src/menu
alexey.lysiuk 102cd3855c - fixed: endgame menu no longer resets player's userinfo
User CVARs can be stored in member variables for quicker access
Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs
Dangling pointers could be accessed during the last game tick, e.g. from event handlers

https://forum.zdoom.org/viewtopic.php?t=65150
2019-06-23 18:52:45 +02:00
..
joystickmenu.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
loadsavemenu.cpp - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
menu.cpp added option search menu 2019-05-14 18:59:10 +02:00
menu.h - fixed bad default for scaleoverride. 2019-04-29 19:04:09 +02:00
menudef.cpp - on second thought, better call M_ClearMenus instead of calling Destroy directly. 2019-06-10 20:58:38 +02:00
messagebox.cpp - fixed: endgame menu no longer resets player's userinfo 2019-06-23 18:52:45 +02:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - use a more reliable menu check for the player menu items. 2019-05-01 00:42:31 +02:00
videomenu.cpp - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00