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102cd3855c
User CVARs can be stored in member variables for quicker access Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs Dangling pointers could be accessed during the last game tick, e.g. from event handlers https://forum.zdoom.org/viewtopic.php?t=65150 |
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joystickmenu.cpp | ||
loadsavemenu.cpp | ||
menu.cpp | ||
menu.h | ||
menudef.cpp | ||
messagebox.cpp | ||
optionmenu.cpp | ||
playermenu.cpp | ||
videomenu.cpp |