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074ee3238b
This had two different flags that were checked totally inconsistently, and one was not even saved. Moved everything into a few subfunctions so that these checks do not have to be scattered all over the code. # Conflicts: # src/actorinlines.h # src/decallib.cpp # src/g_levellocals.h # src/hwrenderer/scene/hw_sprites.cpp # src/p_mobj.cpp # src/p_saveg.cpp # src/p_user.cpp # src/polyrenderer/scene/poly_particle.cpp # src/scripting/vmthunks.cpp # src/swrenderer/things/r_particle.cpp # wadsrc/static/zscript/actors/player/player.zs # wadsrc/static/zscript/base.zs # Conflicts: # src/g_levellocals.h # src/hwrenderer/scene/hw_sprites.cpp # wadsrc/static/zscript/base.txt |
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.. | ||
drawers | ||
line | ||
plane | ||
scene | ||
segments | ||
things | ||
viewport | ||
r_all.cpp | ||
r_memory.cpp | ||
r_memory.h | ||
r_renderthread.cpp | ||
r_renderthread.h | ||
r_swcanvas.cpp | ||
r_swcanvas.h | ||
r_swcolormaps.cpp | ||
r_swcolormaps.h | ||
r_swrenderer.cpp | ||
r_swrenderer.h |