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070dde2e2b
With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts. Without the adjustments, just added GetMaxAscender for compatibility. (drfrag) # Conflicts: # src/gamedata/fonts/font.cpp # src/scripting/vmthunks.cpp # wadsrc/static/zscript/ui/statscreen/statscreen.zs |
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.. | ||
actors | ||
scriptutil | ||
ui | ||
base.zs | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
dynarrays.zs | ||
events.zs | ||
level_compatibility.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |