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0f2938089d
This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively. The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
9 lines
99 B
C
9 lines
99 B
C
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#pragma once
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#include "c_cvars.h"
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EXTERN_CVAR(Bool, r_dynlights)
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EXTERN_CVAR(Bool, gl_lights)
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