mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
2536eca01d
The lump is open anyway at that time so deferring this action until the information is needed doesn't give any speed improvements. Now GetDimensions and all its associated overhead is gone. - Added support for TGA textures. It can handle all of the common variations of this format. - Changed: GI_PAGESARERAW is no longer checked. It wasn't really necessary before because the chance of texture misidentification is absolutely minimal. But raw pages are now restricted to textures of type TEX_MiscPatch only. - Changed the automap parchment to use a regular texture. The previous FAutomapTexture is only used as a last resort fallback now. If the code finds a recognizable graphic it will create a proper texture for it now. - Fixed: Flats were only auto-scaled when in Doom flat format. - Fixed: FMultiPatchTexture::CheckForHacks blindly assumed that all patches were FPstchTextures. Since the texture code does not have any type information I added a new flag bIsPatch for this purpose. - Moved all texture classes into their own source files and created a new subdirectory 'textures' for that. - Cleaned up the texture management code and added some stricter checks for the validity of Doom patches. The old code liked to crash when being passed some non-graphic data. SVN r300 (trunk)
142 lines
3.8 KiB
Text
142 lines
3.8 KiB
Text
# created on 4/12/2006 by James Bentler
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CXX ?= g++
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CC ?= gcc
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NASM ?= nasm
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CCDV = @./ccdv
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ifdef DEBUG
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
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else
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
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CXXFLAGS ?= -fno-rtti
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endif
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ifdef GC
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CFLAGS += -ffunction-sections
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LDFLAGS += -Wl,--gc-sections
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endif
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags`
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CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
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LDFLAGS += -lFLAC++ -lFLAC -lz -ljpeg -lfmod `sdl-config --libs`
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NASMFLAGS += -f elf -DM_TARGET_LINUX
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ )
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VPATH = $(SRCDIRS)
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INCLUDES = $(addprefix -I,$(SRCDIRS))
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CFLAGS += $(INCLUDES)
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RELEASEOBJ ?= releaseobj
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DEBUGOBJ ?= debugobj
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
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CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
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COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
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AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
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ZDOOM = zdoom
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ZDOOMDEBUG = zdoomd
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ifdef DEBUG
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OBJDIR = $(DEBUGOBJ)
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CFLAGS += -D_DEBUG -g3
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NASMFLAGS += -g
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ZDOOMBIN = $(ZDOOMDEBUG)
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else
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OBJDIR = $(RELEASEOBJ)
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CFLAGS += -DNDEBUG
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LDFLAGS += -s -Wl,-Map=$(ZDOOM).map
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ZDOOMBIN = $(ZDOOM)
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endif
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CXXFLAGS += $(CFLAGS)
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
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$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS)
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$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
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$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
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$(OBJDIR)/autozend.o -o $(ZDOOMBIN)
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$(OBJDIR)/%.o: %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.c
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$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.nas
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$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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$(OBJDIR):
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mkdir $(OBJDIR)
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toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/xlatcc/xlatcc
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$(MAKE) -C wadsrc/
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zdoom.pk3: toolsandpk3
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ln -sf wadsrc/zdoom.pk3 ./
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tools/makewad/makewad:
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$(MAKE) -C tools/makewad/
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tools/dehsupp/dehsupp:
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$(MAKE) -C tools/dehsupp/
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tools/xlatcc/xlatcc:
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$(MAKE) -C tools/xlatcc/
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updaterev: tools/updaterevision/updaterevision
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision:
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$(MAKE) -C tools/updaterevision
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.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
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clean: cleanobjs
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rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
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rm -f ccdv
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cleantools:
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/xlatcc clean
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cleandebug:
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rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
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-rmdir $(DEBUGOBJ)
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cleanrelease:
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rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
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-rmdir $(RELEASEOBJ)
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# I could use a recursive delete instead, but that could be dangerous...
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distclean: clean cleandeps
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-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
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cleandeps:
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rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
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cleanobjs:
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rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
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ccdv: ccdv-posix.c
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@gcc -Os -s ccdv-posix.c -o ccdv
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
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-include $(DEPS)
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endif
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