gzdoom-gles/src/i_net.h
Randy Heit b5a5204911 - Set packet server as the default for four or more player games, and also the
default for three player games where the other players are not in the same
  private IP range.




SVN r1364 (trunk)
2009-01-24 04:47:07 +00:00

30 lines
940 B
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_net.h,v 1.1.1.1 1997/12/28 12:59:02 pekangas Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// System specific network interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __I_NET_H__
#define __I_NET_H__
// Called by D_DoomMain.
bool I_InitNetwork (void);
void I_NetCmd (void);
#endif