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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
149 lines
4.4 KiB
Groff
149 lines
4.4 KiB
Groff
.TH ZLIB 3 "15 Jan 2017"
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.SH NAME
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zlib \- compression/decompression library
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.SH SYNOPSIS
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[see
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.I zlib.h
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for full description]
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.SH DESCRIPTION
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The
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.I zlib
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library is a general purpose data compression library.
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The code is thread safe, assuming that the standard library functions
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used are thread safe, such as memory allocation routines.
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It provides in-memory compression and decompression functions,
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including integrity checks of the uncompressed data.
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This version of the library supports only one compression method (deflation)
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but other algorithms may be added later
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with the same stream interface.
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.LP
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Compression can be done in a single step if the buffers are large enough
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or can be done by repeated calls of the compression function.
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In the latter case,
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the application must provide more input and/or consume the output
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(providing more output space) before each call.
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.LP
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The library also supports reading and writing files in
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.IR gzip (1)
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(.gz) format
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with an interface similar to that of stdio.
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.LP
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The library does not install any signal handler.
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The decoder checks the consistency of the compressed data,
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so the library should never crash even in the case of corrupted input.
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.LP
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All functions of the compression library are documented in the file
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.IR zlib.h .
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The distribution source includes examples of use of the library
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in the files
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.I test/example.c
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and
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.IR test/minigzip.c,
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as well as other examples in the
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.IR examples/
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directory.
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.LP
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Changes to this version are documented in the file
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.I ChangeLog
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that accompanies the source.
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.LP
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.I zlib
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is built in to many languages and operating systems, including but not limited to
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Java, Python, .NET, PHP, Perl, Ruby, Swift, and Go.
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.LP
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An experimental package to read and write files in the .zip format,
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written on top of
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.I zlib
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by Gilles Vollant (info@winimage.com),
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is available at:
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.IP
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http://www.winimage.com/zLibDll/minizip.html
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and also in the
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.I contrib/minizip
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directory of the main
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.I zlib
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source distribution.
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.SH "SEE ALSO"
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The
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.I zlib
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web site can be found at:
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.IP
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http://zlib.net/
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.LP
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The data format used by the
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.I zlib
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library is described by RFC
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(Request for Comments) 1950 to 1952 in the files:
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.IP
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http://tools.ietf.org/html/rfc1950 (for the zlib header and trailer format)
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.br
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http://tools.ietf.org/html/rfc1951 (for the deflate compressed data format)
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.br
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http://tools.ietf.org/html/rfc1952 (for the gzip header and trailer format)
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.LP
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Mark Nelson wrote an article about
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.I zlib
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for the Jan. 1997 issue of Dr. Dobb's Journal;
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a copy of the article is available at:
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.IP
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http://marknelson.us/1997/01/01/zlib-engine/
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.SH "REPORTING PROBLEMS"
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Before reporting a problem,
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please check the
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.I zlib
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web site to verify that you have the latest version of
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.IR zlib ;
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otherwise,
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obtain the latest version and see if the problem still exists.
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Please read the
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.I zlib
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FAQ at:
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.IP
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http://zlib.net/zlib_faq.html
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.LP
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before asking for help.
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Send questions and/or comments to zlib@gzip.org,
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or (for the Windows DLL version) to Gilles Vollant (info@winimage.com).
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.SH AUTHORS AND LICENSE
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Version 1.2.11
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.LP
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Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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.LP
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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.LP
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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.LP
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.nr step 1 1
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.IP \n[step]. 3
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The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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.IP \n+[step].
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Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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.IP \n+[step].
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This notice may not be removed or altered from any source distribution.
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.LP
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Jean-loup Gailly Mark Adler
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.br
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jloup@gzip.org madler@alumni.caltech.edu
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.LP
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The deflate format used by
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.I zlib
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was defined by Phil Katz.
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The deflate and
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.I zlib
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specifications were written by L. Peter Deutsch.
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Thanks to all the people who reported problems and suggested various
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improvements in
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.IR zlib ;
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who are too numerous to cite here.
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.LP
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UNIX manual page by R. P. C. Rodgers,
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U.S. National Library of Medicine (rodgers@nlm.nih.gov).
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.\" end of man page
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