gzdoom-gles/wadsrc/static/actors
Christoph Oelckers a2cfbec3cf - added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.


SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
..
chex - fixed: The ChexPlayer was missing default colorset definitions. 2010-03-06 09:10:40 +00:00
doom - fixed: Save percentage of Doom's armor bonus was too low. 2010-03-17 23:17:39 +00:00
heretic - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hexen - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class. 2010-03-13 08:28:13 +00:00
raven - Fixed: ArtiPork did not use all its sprite frames. 2009-11-24 03:14:21 +00:00
shared - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
strife - added a CrushPainSound actor property for Strife. 2010-03-21 08:09:45 +00:00
actor.txt - Added A_CheckSightOrRange, with changes. 2010-02-26 00:08:25 +00:00
constants.txt - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line. 2010-01-30 14:35:52 +00:00