mirror of
https://github.com/ZDoom/gzdoom-gles.git
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605a9a7715
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
223 lines
3 KiB
Text
223 lines
3 KiB
Text
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// Peasant Base Class -------------------------------------------------------
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ACTOR Peasant : StrifeHumanoid
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{
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Health 31
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PainChance 200
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Speed 8
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Radius 20
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Height 56
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Monster
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+FRIENDLY
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-COUNTKILL
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+NOSPLASHALERT
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MinMissileChance 150
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MaxStepHeight 16
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MaxDropoffHeight 32
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SeeSound "peasant/sight"
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AttackSound "peasant/attack"
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PainSound "peasant/pain"
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DeathSound "peasant/death"
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States
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{
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Spawn:
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PEAS A 10 A_Look2
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Loop
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See:
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PEAS AABBCCDD 5 A_Wander
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Loop
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Melee:
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PEAS E 10 A_FaceTarget
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PEAS F 8 A_CustomMeleeAttack(2, 5, 2)
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PEAS E 8
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Goto See
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Pain:
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PEAS O 3
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PEAS O 3 A_Pain
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Goto Melee
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Wound:
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PEAS G 5
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PEAS H 10 A_GetHurt
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PEAS I 6
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Goto Wound+1
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Death:
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PEAS G 5
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PEAS H 5 A_Scream
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PEAS I 6
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PEAS J 5 A_NoBlocking
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PEAS K 5
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PEAS L 6
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PEAS M 8
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PEAS N 1400
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GIBS U 5
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GIBS V 1400
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Stop
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XDeath:
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GIBS M 5 A_TossGib
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GIBS N 5 A_XScream
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GIBS O 5 A_NoBlocking
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GIBS PQRS 4 A_TossGib
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Goto Death+8
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}
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}
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// Peasant Variant 1 --------------------------------------------------------
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ACTOR Peasant1 : Peasant 3004
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{
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Game Strife
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ConversationID 6
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Speed 4
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}
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ACTOR Peasant2 : Peasant 130
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{
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Game Strife
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ConversationID 7
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Speed 5
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}
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ACTOR Peasant3 : Peasant 131
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{
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Game Strife
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ConversationID 8
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Speed 5
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}
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ACTOR Peasant4 : Peasant 65
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{
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Game Strife
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Translation 0
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ConversationID 9
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Speed 7
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}
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ACTOR Peasant5 : Peasant 132
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{
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Game Strife
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Translation 0
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ConversationID 10
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Speed 7
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}
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ACTOR Peasant6 : Peasant 133
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{
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Game Strife
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Translation 0
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ConversationID 11
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Speed 7
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}
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ACTOR Peasant7 : Peasant 66
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{
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Game Strife
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Translation 2
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ConversationID 12
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}
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ACTOR Peasant8 : Peasant 134
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{
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Game Strife
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Translation 2
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ConversationID 13
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}
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ACTOR Peasant9 : Peasant 135
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{
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Game Strife
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Translation 2
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ConversationID 14
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}
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ACTOR Peasant10 : Peasant 67
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{
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Game Strife
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Translation 1
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ConversationID 15
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}
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ACTOR Peasant11 : Peasant 136
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{
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Game Strife
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Translation 1
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ConversationID 16
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}
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ACTOR Peasant12 : Peasant 137
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{
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Game Strife
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Translation 1
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ConversationID 17
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}
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ACTOR Peasant13 : Peasant 172
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{
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Game Strife
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Translation 3
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ConversationID 18
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}
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ACTOR Peasant14 : Peasant 173
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{
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Game Strife
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Translation 3
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ConversationID 19
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}
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ACTOR Peasant15 : Peasant 174
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{
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Game Strife
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Translation 3
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ConversationID 20
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}
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ACTOR Peasant16 : Peasant 175
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{
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Game Strife
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Translation 5
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ConversationID 21
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}
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ACTOR Peasant17 : Peasant 176
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{
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Game Strife
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Translation 5
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ConversationID 22
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}
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ACTOR Peasant18 : Peasant 177
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{
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Game Strife
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Translation 5
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ConversationID 23
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}
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ACTOR Peasant19 : Peasant 178
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{
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Game Strife
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Translation 4
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ConversationID 24
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}
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ACTOR Peasant20 : Peasant 179
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{
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Game Strife
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Translation 4
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ConversationID 25
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}
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ACTOR Peasant21 : Peasant 180
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{
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Game Strife
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Translation 4
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ConversationID 26
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}
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ACTOR Peasant22 : Peasant 181
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{
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Game Strife
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Translation 6
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ConversationID 27
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}
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