mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
605a9a7715
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE. - Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the string table. - Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. There is no need to keep two flags around with virtually the same meaning. - Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency. It looks much better now than the cheap code pointer based blinking it used before. - Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages to the string table. - Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the string table. - Moved the messages for killing spectres to the string table. - Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get the messages it prints from the string table instead of the quest item's tag string. May 5, 2006 (Changes by Graf Zahl) - Removed the hopelessly outdated thingdef_doc.txt file from the repository. - Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE. - Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for valid double bindings. - Converted a_merchants.cpp to DECORATE. - Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which can be shot but take no damage from getting hurt. - Converted a_beggars.cpp to DECORATE. - Added an Inventory.GiveQuest property. This makes it possible to define all of Strife's original items that also give a quest item in DECORATE but it is also useful to define items like the ones in Day of the Acolyte without ugly workarounds. - Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is possible to define many of Strife's items. - Added a FastSpeed property to DECORATE so that projectiles can finally be assigned a higher speed for fast mode. - Added a ACS_LockedExecuteDoor special. It is basically the same as the existing ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This cannot be integrated into ACS_LockedExecute because all its arguments are already in use. - Added a fully customizable A_CustomMeleeAttack function for DECORATE. SVN r83 (trunk)
135 lines
1.9 KiB
Text
135 lines
1.9 KiB
Text
// Fire Ball ----------------------------------------------------------------
|
|
|
|
ACTOR FireBall
|
|
{
|
|
Game Hexen
|
|
SpawnID 10
|
|
Speed 2
|
|
Radius 8
|
|
Height 8
|
|
Damage 4
|
|
DamageType Fire
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
|
+NOTELEPORT
|
|
RenderStyle Add
|
|
DeathSound "Fireball"
|
|
States
|
|
{
|
|
Spawn:
|
|
FBL1 AB 4 Bright
|
|
Loop
|
|
Death:
|
|
XPL1 ABCDEF 4 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Arrow --------------------------------------------------------------------
|
|
|
|
ACTOR Arrow
|
|
{
|
|
Game Hexen
|
|
SpawnID 50
|
|
Speed 6
|
|
Radius 8
|
|
Height 4
|
|
Damage 4
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ARRW A -1
|
|
Stop
|
|
Death:
|
|
ARRW A 1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Dart ---------------------------------------------------------------------
|
|
|
|
ACTOR Dart
|
|
{
|
|
Game Hexen
|
|
SpawnID 51
|
|
Speed 6
|
|
Radius 8
|
|
Height 4
|
|
Damage 2
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
DART A -1
|
|
Stop
|
|
Death:
|
|
DART A 1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Poison Dart --------------------------------------------------------------
|
|
|
|
ACTOR PoisonDart : Dart
|
|
{
|
|
Game Hexen
|
|
SpawnID 52
|
|
PoisonDamage 20
|
|
}
|
|
|
|
// Ripper Ball --------------------------------------------------------------
|
|
|
|
ACTOR RipperBall
|
|
{
|
|
Game Hexen
|
|
SpawnID 53
|
|
Speed 6
|
|
Radius 8
|
|
Damage 2
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
|
+NOTELEPORT +RIPPER
|
|
States
|
|
{
|
|
Spawn:
|
|
RIPP ABC 3
|
|
Loop
|
|
Death:
|
|
CFCF Q 4 Bright
|
|
CFCF R 3 Bright
|
|
CFCF S 4 Bright
|
|
CFCF T 3 Bright
|
|
CFCF U 4 Bright
|
|
CFCF V 3 Bright
|
|
CFCF W 4 Bright
|
|
CFCF X 3 Bright
|
|
CFCF Y 4 Bright
|
|
CFCF Z 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Projectile Blade ---------------------------------------------------------
|
|
|
|
ACTOR ProjectileBlade
|
|
{
|
|
Game Hexen
|
|
SpawnID 64
|
|
Speed 6
|
|
Radius 6
|
|
Height 6
|
|
Damage 3
|
|
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
BLAD A -1
|
|
Stop
|
|
Death:
|
|
BLAD A 1
|
|
Stop
|
|
}
|
|
}
|
|
|