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0323f54384
- now that the frame buffer stores its render time, the 'ms' return from I_GetTimeFrac is not needed anymore, we may just as well use the globally stored value instead. The only feature this value was ever used for was texture warping. |
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.. | ||
gl_hirestex.cpp | ||
gl_hqresize.cpp | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_material.cpp | ||
gl_material.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_texture.cpp | ||
gl_texture.h | ||
gl_translate.cpp | ||
gl_translate.h |