gzdoom-gles/src/gl/textures
Christoph Oelckers 0323f54384 - rename I_FPSTime function.
- now that the frame buffer stores its render time, the 'ms' return from I_GetTimeFrac is not needed anymore, we may just as well use the globally stored value instead.

The only feature this value was ever used for was texture warping.
2017-11-13 00:54:32 +01:00
..
gl_hirestex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_hqresize.cpp Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
gl_hwtexture.cpp - allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer. 2017-11-03 17:27:32 +01:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - rename I_FPSTime function. 2017-11-13 00:54:32 +01:00
gl_material.h - avoid using plain chars as variables. 2017-07-15 09:01:02 +02:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - fixed: Changed IWAD_FILENUM to a dynamic lookup. 2017-09-13 04:19:03 -04:00
gl_texture.h - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
gl_translate.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00