gzdoom-gles/wadsrc/static
JimmyZD 02fc585ae6 Updated "cream" and "olive" definitions in TEXTCOLO
- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
..
credits - Added credit for Freedoom sprite for deadguy.bmp 2017-09-16 04:22:21 -04:00
filter Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
glstuff
graphics Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
maparrows
mapinfo Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
sounds - move credit files into their own folder, and not the sounds/ folder 2017-09-12 19:42:21 -04:00
sprites Replaced copyrighted assets contained inside the engine PK3. 2017-09-07 04:10:14 -04:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
althudcf.txt
animdefs.txt - simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional. 2017-03-26 18:41:24 +02:00
compatibility.txt - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - rewrite of the IWAD loading mechanism. 2017-08-19 19:30:48 +02:00
language.eng Fixed name and placement of 'All except doors' localized string 2017-03-02 10:12:11 +02:00
language.enu Added shadowmap quality setting to the dynamic light options menu. 2017-09-10 12:46:55 -04:00
language.fr
language.ita
language.ptb
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - include strifehelp.acs when building gzdoom.pk3. 2017-04-23 14:12:02 +02:00
teaminfo.txt
terrain.txt
textcolors.txt Updated "cream" and "olive" definitions in TEXTCOLO 2017-09-22 15:47:41 +03:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt - fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons. 2017-05-21 21:30:46 +02:00