gzdoom-gles/src/rendering/vulkan/system/vk_builders.h

1224 lines
42 KiB
C++

#pragma once
#include "vk_objects.h"
#include "zstring.h"
#include <cassert>
template<typename T, int maxsize>
class FixedSizeVector
{
public:
const T *data() const { return mItems; }
T *data() { return mItems; }
size_t size() const { return mCount; }
const T &back() const { return mItems[mCount - 1]; }
T &back() { return mItems[mCount - 1]; }
void push_back(T && value)
{
assert(mCount != maxsize && "FixedSizeVector is too small");
mItems[mCount++] = std::move(value);
}
void push_back(const T &value)
{
assert(mCount != maxsize && "FixedSizeVector is too small");
mItems[mCount++] = value;
}
private:
T mItems[maxsize];
size_t mCount = 0;
};
class ImageBuilder
{
public:
ImageBuilder();
void setSize(int width, int height, int miplevels = 1);
void setSamples(VkSampleCountFlagBits samples);
void setFormat(VkFormat format);
void setUsage(VkImageUsageFlags imageUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
void setLinearTiling();
bool isFormatSupported(VulkanDevice *device);
std::unique_ptr<VulkanImage> create(VulkanDevice *device);
private:
VkImageCreateInfo imageInfo = {};
VmaAllocationCreateInfo allocInfo = {};
};
class ImageViewBuilder
{
public:
ImageViewBuilder();
void setImage(VulkanImage *image, VkFormat format, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT);
std::unique_ptr<VulkanImageView> create(VulkanDevice *device);
private:
VkImageViewCreateInfo viewInfo = {};
};
class SamplerBuilder
{
public:
SamplerBuilder();
void setAddressMode(VkSamplerAddressMode addressMode);
void setAddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w);
void setMinFilter(VkFilter minFilter);
void setMagFilter(VkFilter magFilter);
void setMipmapMode(VkSamplerMipmapMode mode);
void setAnisotropy(float maxAnisotropy);
void setMaxLod(float value);
std::unique_ptr<VulkanSampler> create(VulkanDevice *device);
private:
VkSamplerCreateInfo samplerInfo = {};
};
class BufferBuilder
{
public:
BufferBuilder();
void setSize(size_t size);
void setUsage(VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
std::unique_ptr<VulkanBuffer> create(VulkanDevice *device);
private:
VkBufferCreateInfo bufferInfo = {};
VmaAllocationCreateInfo allocInfo = {};
};
class ShaderBuilder
{
public:
ShaderBuilder();
void setVertexShader(const FString &code);
void setFragmentShader(const FString &code);
std::unique_ptr<VulkanShader> create(VulkanDevice *device);
private:
FString code;
int stage;
};
class ComputePipelineBuilder
{
public:
ComputePipelineBuilder();
void setLayout(VulkanPipelineLayout *layout);
void setComputeShader(VulkanShader *shader);
std::unique_ptr<VulkanPipeline> create(VulkanDevice *device);
private:
VkComputePipelineCreateInfo pipelineInfo = {};
VkPipelineShaderStageCreateInfo stageInfo = {};
};
class DescriptorSetLayoutBuilder
{
public:
DescriptorSetLayoutBuilder();
void addBinding(int binding, VkDescriptorType type, int arrayCount, VkShaderStageFlags stageFlags);
std::unique_ptr<VulkanDescriptorSetLayout> create(VulkanDevice *device);
private:
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
FixedSizeVector<VkDescriptorSetLayoutBinding, 8> bindings;
};
class DescriptorPoolBuilder
{
public:
DescriptorPoolBuilder();
void setMaxSets(int value);
void addPoolSize(VkDescriptorType type, int count);
std::unique_ptr<VulkanDescriptorPool> create(VulkanDevice *device);
private:
FixedSizeVector<VkDescriptorPoolSize, 8> poolSizes;
VkDescriptorPoolCreateInfo poolInfo = {};
};
class FramebufferBuilder
{
public:
FramebufferBuilder();
void setRenderPass(VulkanRenderPass *renderPass);
void addAttachment(VulkanImageView *view);
void addAttachment(VkImageView view);
void setSize(int width, int height, int layers = 1);
std::unique_ptr<VulkanFramebuffer> create(VulkanDevice *device);
private:
VkFramebufferCreateInfo framebufferInfo = {};
FixedSizeVector<VkImageView, 8> attachments;
};
union FRenderStyle;
class GraphicsPipelineBuilder
{
public:
GraphicsPipelineBuilder();
void setSubpass(int subpass);
void setLayout(VulkanPipelineLayout *layout);
void setRenderPass(VulkanRenderPass *renderPass);
void setTopology(VkPrimitiveTopology topology);
void setViewport(float x, float y, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f);
void setScissor(int x, int y, int width, int height);
void setCull(VkCullModeFlags cullMode, VkFrontFace frontFace);
void setDepthStencilEnable(bool test, bool write, bool stencil);
void setDepthFunc(VkCompareOp func);
void setDepthClampEnable(bool value);
void setDepthBias(bool enable, float biasConstantFactor, float biasClamp, float biasSlopeFactor);
void setColorWriteMask(VkColorComponentFlags mask);
void setStencil(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp, uint32_t compareMask, uint32_t writeMask, uint32_t reference);
void setAdditiveBlendMode();
void setAlphaBlendMode();
void setBlendMode(const FRenderStyle &style);
void setBlendMode(VkBlendOp op, VkBlendFactor src, VkBlendFactor dst);
void setSubpassColorAttachmentCount(int count);
void addVertexShader(VulkanShader *shader);
void addFragmentShader(VulkanShader *shader);
void addVertexBufferBinding(int index, size_t stride);
void addVertexAttribute(int location, int binding, VkFormat format, size_t offset);
void addDynamicState(VkDynamicState state);
std::unique_ptr<VulkanPipeline> create(VulkanDevice *device);
private:
VkGraphicsPipelineCreateInfo pipelineInfo = { };
VkPipelineVertexInputStateCreateInfo vertexInputInfo = { };
VkPipelineInputAssemblyStateCreateInfo inputAssembly = { };
VkViewport viewport = { };
VkRect2D scissor = { };
VkPipelineViewportStateCreateInfo viewportState = { };
VkPipelineRasterizationStateCreateInfo rasterizer = { };
VkPipelineMultisampleStateCreateInfo multisampling = { };
VkPipelineColorBlendAttachmentState colorBlendAttachment = { };
VkPipelineColorBlendStateCreateInfo colorBlending = { };
VkPipelineDepthStencilStateCreateInfo depthStencil = { };
VkPipelineDynamicStateCreateInfo dynamicState = {};
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments;
std::vector<VkVertexInputBindingDescription> vertexInputBindings;
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes;
std::vector<VkDynamicState> dynamicStates;
};
class PipelineLayoutBuilder
{
public:
PipelineLayoutBuilder();
void addSetLayout(VulkanDescriptorSetLayout *setLayout);
void addPushConstantRange(VkShaderStageFlags stageFlags, size_t offset, size_t size);
std::unique_ptr<VulkanPipelineLayout> create(VulkanDevice *device);
private:
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
std::vector<VkDescriptorSetLayout> setLayouts;
std::vector<VkPushConstantRange> pushConstantRanges;
};
class RenderPassBuilder
{
public:
RenderPassBuilder();
void addRgba16fAttachment(bool clear, VkImageLayout layout) { addColorAttachment(clear, VK_FORMAT_R16G16B16A16_SFLOAT, layout); }
void addColorAttachment(bool clear, VkFormat format, VkImageLayout layout);
void addDepthStencilAttachment(bool clear, VkFormat format, VkImageLayout layout);
void addExternalSubpassDependency(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
void addSubpass();
void addSubpassColorAttachmentRef(uint32_t index, VkImageLayout layout);
void addSubpassDepthStencilAttachmentRef(uint32_t index, VkImageLayout layout);
std::unique_ptr<VulkanRenderPass> create(VulkanDevice *device);
private:
VkRenderPassCreateInfo renderPassInfo = { };
FixedSizeVector<VkAttachmentDescription, 8> attachments;
FixedSizeVector<VkSubpassDependency, 8> dependencies;
FixedSizeVector<VkSubpassDescription, 8> subpasses;
struct SubpassData
{
FixedSizeVector<VkAttachmentReference, 8> colorRefs;
VkAttachmentReference depthRef = { };
};
FixedSizeVector<std::unique_ptr<SubpassData>, 8> subpassData;
};
class PipelineBarrier
{
public:
void addMemory(VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
void addBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
void addBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
void addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
void addImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
void execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags = 0);
private:
FixedSizeVector<VkMemoryBarrier, 8> memoryBarriers;
FixedSizeVector<VkBufferMemoryBarrier, 8> bufferMemoryBarriers;
FixedSizeVector<VkImageMemoryBarrier, 8> imageMemoryBarriers;
};
class WriteDescriptors
{
public:
void addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer);
void addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer, size_t offset, size_t range);
void addStorageImage(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VkImageLayout imageLayout);
void addCombinedImageSampler(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VulkanSampler *sampler, VkImageLayout imageLayout);
void updateSets(VulkanDevice *device);
private:
struct WriteExtra
{
VkDescriptorImageInfo imageInfo;
VkDescriptorBufferInfo bufferInfo;
VkBufferView bufferView;
};
std::vector<VkWriteDescriptorSet> writes;
std::vector<std::unique_ptr<WriteExtra>> writeExtras;
};
/////////////////////////////////////////////////////////////////////////////
inline ImageBuilder::ImageBuilder()
{
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.depth = 1;
imageInfo.arrayLayers = 1;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Note: must either be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.flags = 0;
}
inline void ImageBuilder::setSize(int width, int height, int mipLevels)
{
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.mipLevels = mipLevels;
}
inline void ImageBuilder::setSamples(VkSampleCountFlagBits samples)
{
imageInfo.samples = samples;
}
inline void ImageBuilder::setFormat(VkFormat format)
{
imageInfo.format = format;
}
inline void ImageBuilder::setLinearTiling()
{
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
}
inline void ImageBuilder::setUsage(VkImageUsageFlags usage, VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocFlags)
{
imageInfo.usage = usage;
allocInfo.usage = memoryUsage;
allocInfo.flags = allocFlags;
}
inline bool ImageBuilder::isFormatSupported(VulkanDevice *device)
{
VkImageFormatProperties properties = { };
VkResult result = vkGetPhysicalDeviceImageFormatProperties(device->PhysicalDevice.Device, imageInfo.format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage, imageInfo.flags, &properties);
if (result != VK_SUCCESS) return false;
if (imageInfo.extent.width > properties.maxExtent.width) return false;
if (imageInfo.extent.height > properties.maxExtent.height) return false;
if (imageInfo.extent.depth > properties.maxExtent.depth) return false;
if (imageInfo.mipLevels > properties.maxMipLevels) return false;
if (imageInfo.arrayLayers > properties.maxArrayLayers) return false;
if ((imageInfo.samples & properties.sampleCounts) != imageInfo.samples) return false;
return true;
}
inline std::unique_ptr<VulkanImage> ImageBuilder::create(VulkanDevice *device)
{
VkImage image;
VmaAllocation allocation;
VkResult result = vmaCreateImage(device->allocator, &imageInfo, &allocInfo, &image, &allocation, nullptr);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create vulkan image");
return std::make_unique<VulkanImage>(device, image, allocation, imageInfo.extent.width, imageInfo.extent.height, imageInfo.mipLevels);
}
/////////////////////////////////////////////////////////////////////////////
inline ImageViewBuilder::ImageViewBuilder()
{
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
inline void ImageViewBuilder::setImage(VulkanImage *image, VkFormat format, VkImageAspectFlags aspectMask)
{
viewInfo.image = image->image;
viewInfo.format = format;
viewInfo.subresourceRange.levelCount = image->mipLevels;
viewInfo.subresourceRange.aspectMask = aspectMask;
}
inline std::unique_ptr<VulkanImageView> ImageViewBuilder::create(VulkanDevice *device)
{
VkImageView view;
VkResult result = vkCreateImageView(device->device, &viewInfo, nullptr, &view);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create texture image view");
return std::make_unique<VulkanImageView>(device, view);
}
/////////////////////////////////////////////////////////////////////////////
inline SamplerBuilder::SamplerBuilder()
{
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 1.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 100.0f;
}
inline void SamplerBuilder::setAddressMode(VkSamplerAddressMode addressMode)
{
samplerInfo.addressModeU = addressMode;
samplerInfo.addressModeV = addressMode;
samplerInfo.addressModeW = addressMode;
}
inline void SamplerBuilder::setAddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w)
{
samplerInfo.addressModeU = u;
samplerInfo.addressModeV = v;
samplerInfo.addressModeW = w;
}
inline void SamplerBuilder::setMinFilter(VkFilter minFilter)
{
samplerInfo.minFilter = minFilter;
}
inline void SamplerBuilder::setMagFilter(VkFilter magFilter)
{
samplerInfo.magFilter = magFilter;
}
inline void SamplerBuilder::setMipmapMode(VkSamplerMipmapMode mode)
{
samplerInfo.mipmapMode = mode;
}
inline void SamplerBuilder::setAnisotropy(float maxAnisotropy)
{
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = maxAnisotropy;
}
inline void SamplerBuilder::setMaxLod(float value)
{
samplerInfo.maxLod = value;
}
inline std::unique_ptr<VulkanSampler> SamplerBuilder::create(VulkanDevice *device)
{
VkSampler sampler;
VkResult result = vkCreateSampler(device->device, &samplerInfo, nullptr, &sampler);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create texture sampler");
return std::make_unique<VulkanSampler>(device, sampler);
}
/////////////////////////////////////////////////////////////////////////////
inline BufferBuilder::BufferBuilder()
{
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
}
inline void BufferBuilder::setSize(size_t size)
{
bufferInfo.size = size;
}
inline void BufferBuilder::setUsage(VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocFlags)
{
bufferInfo.usage = bufferUsage;
allocInfo.usage = memoryUsage;
allocInfo.flags = allocFlags;
}
inline std::unique_ptr<VulkanBuffer> BufferBuilder::create(VulkanDevice *device)
{
VkBuffer buffer;
VmaAllocation allocation;
VkResult result = vmaCreateBuffer(device->allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
if (result != VK_SUCCESS)
throw std::runtime_error("could not allocate memory for vulkan buffer");
return std::make_unique<VulkanBuffer>(device, buffer, allocation, bufferInfo.size);
}
/////////////////////////////////////////////////////////////////////////////
inline ComputePipelineBuilder::ComputePipelineBuilder()
{
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
}
inline void ComputePipelineBuilder::setLayout(VulkanPipelineLayout *layout)
{
pipelineInfo.layout = layout->layout;
}
inline void ComputePipelineBuilder::setComputeShader(VulkanShader *shader)
{
stageInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
stageInfo.module = shader->module;
stageInfo.pName = "main";
pipelineInfo.stage = stageInfo;
}
inline std::unique_ptr<VulkanPipeline> ComputePipelineBuilder::create(VulkanDevice *device)
{
VkPipeline pipeline;
vkCreateComputePipelines(device->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline);
return std::make_unique<VulkanPipeline>(device, pipeline);
}
/////////////////////////////////////////////////////////////////////////////
inline DescriptorSetLayoutBuilder::DescriptorSetLayoutBuilder()
{
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
}
inline void DescriptorSetLayoutBuilder::addBinding(int index, VkDescriptorType type, int arrayCount, VkShaderStageFlags stageFlags)
{
VkDescriptorSetLayoutBinding binding = { };
binding.binding = index;
binding.descriptorType = type;
binding.descriptorCount = arrayCount;
binding.stageFlags = stageFlags;
binding.pImmutableSamplers = nullptr;
bindings.push_back(binding);
layoutInfo.bindingCount = (uint32_t)bindings.size();
layoutInfo.pBindings = bindings.data();
}
inline std::unique_ptr<VulkanDescriptorSetLayout> DescriptorSetLayoutBuilder::create(VulkanDevice *device)
{
VkDescriptorSetLayout layout;
VkResult result = vkCreateDescriptorSetLayout(device->device, &layoutInfo, nullptr, &layout);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create descriptor set layout");
return std::make_unique<VulkanDescriptorSetLayout>(device, layout);
}
/////////////////////////////////////////////////////////////////////////////
inline DescriptorPoolBuilder::DescriptorPoolBuilder()
{
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.maxSets = 1;
poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
}
inline void DescriptorPoolBuilder::setMaxSets(int value)
{
poolInfo.maxSets = value;
}
inline void DescriptorPoolBuilder::addPoolSize(VkDescriptorType type, int count)
{
VkDescriptorPoolSize size;
size.type = type;
size.descriptorCount = count;
poolSizes.push_back(size);
poolInfo.poolSizeCount = (uint32_t)poolSizes.size();
poolInfo.pPoolSizes = poolSizes.data();
}
inline std::unique_ptr<VulkanDescriptorPool> DescriptorPoolBuilder::create(VulkanDevice *device)
{
VkDescriptorPool descriptorPool;
VkResult result = vkCreateDescriptorPool(device->device, &poolInfo, nullptr, &descriptorPool);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create descriptor pool");
return std::make_unique<VulkanDescriptorPool>(device, descriptorPool);
}
/////////////////////////////////////////////////////////////////////////////
inline FramebufferBuilder::FramebufferBuilder()
{
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
}
inline void FramebufferBuilder::setRenderPass(VulkanRenderPass *renderPass)
{
framebufferInfo.renderPass = renderPass->renderPass;
}
inline void FramebufferBuilder::addAttachment(VulkanImageView *view)
{
attachments.push_back(view->view);
framebufferInfo.attachmentCount = (uint32_t)attachments.size();
framebufferInfo.pAttachments = attachments.data();
}
inline void FramebufferBuilder::addAttachment(VkImageView view)
{
attachments.push_back(view);
framebufferInfo.attachmentCount = (uint32_t)attachments.size();
framebufferInfo.pAttachments = attachments.data();
}
inline void FramebufferBuilder::setSize(int width, int height, int layers)
{
framebufferInfo.width = width;
framebufferInfo.height = height;
framebufferInfo.layers = 1;
}
inline std::unique_ptr<VulkanFramebuffer> FramebufferBuilder::create(VulkanDevice *device)
{
VkFramebuffer framebuffer = 0;
VkResult result = vkCreateFramebuffer(device->device, &framebufferInfo, nullptr, &framebuffer);
if (result != VK_SUCCESS)
throw std::runtime_error("Failed to create framebuffer");
return std::make_unique<VulkanFramebuffer>(device, framebuffer);
}
/////////////////////////////////////////////////////////////////////////////
inline GraphicsPipelineBuilder::GraphicsPipelineBuilder()
{
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = nullptr;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.pVertexBindingDescriptions = nullptr;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.minDepthBounds = 0.0f;
depthStencil.maxDepthBounds = 1.0f;
depthStencil.stencilTestEnable = VK_FALSE;
depthStencil.front = {};
depthStencil.back = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_NONE;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f;
rasterizer.depthBiasClamp = 0.0f;
rasterizer.depthBiasSlopeFactor = 0.0f;
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f;
multisampling.pSampleMask = nullptr;
multisampling.alphaToCoverageEnable = VK_FALSE;
multisampling.alphaToOneEnable = VK_FALSE;
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
}
inline void GraphicsPipelineBuilder::setSubpass(int subpass)
{
pipelineInfo.subpass = subpass;
}
inline void GraphicsPipelineBuilder::setLayout(VulkanPipelineLayout *layout)
{
pipelineInfo.layout = layout->layout;
}
inline void GraphicsPipelineBuilder::setRenderPass(VulkanRenderPass *renderPass)
{
pipelineInfo.renderPass = renderPass->renderPass;
}
inline void GraphicsPipelineBuilder::setTopology(VkPrimitiveTopology topology)
{
inputAssembly.topology = topology;
}
inline void GraphicsPipelineBuilder::setViewport(float x, float y, float width, float height, float minDepth, float maxDepth)
{
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = width;
viewport.height = height;
viewport.minDepth = minDepth;
viewport.maxDepth = maxDepth;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
}
inline void GraphicsPipelineBuilder::setScissor(int x, int y, int width, int height)
{
scissor.offset.x = x;
scissor.offset.y = y;
scissor.extent.width = width;
scissor.extent.height = height;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
}
inline void GraphicsPipelineBuilder::setCull(VkCullModeFlags cullMode, VkFrontFace frontFace)
{
rasterizer.cullMode = cullMode;
rasterizer.frontFace = frontFace;
}
inline void GraphicsPipelineBuilder::setDepthStencilEnable(bool test, bool write, bool stencil)
{
depthStencil.depthTestEnable = test ? VK_TRUE : VK_FALSE;
depthStencil.depthWriteEnable = write ? VK_TRUE : VK_FALSE;
depthStencil.stencilTestEnable = stencil ? VK_TRUE : VK_FALSE;
pipelineInfo.pDepthStencilState = (test || write || stencil) ? &depthStencil : nullptr;
}
inline void GraphicsPipelineBuilder::setStencil(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp, uint32_t compareMask, uint32_t writeMask, uint32_t reference)
{
depthStencil.front.failOp = failOp;
depthStencil.front.passOp = passOp;
depthStencil.front.depthFailOp = depthFailOp;
depthStencil.front.compareOp = compareOp;
depthStencil.front.compareMask = compareMask;
depthStencil.front.writeMask = writeMask;
depthStencil.front.reference = reference;
depthStencil.back.failOp = failOp;
depthStencil.back.passOp = passOp;
depthStencil.back.depthFailOp = depthFailOp;
depthStencil.back.compareOp = compareOp;
depthStencil.back.compareMask = compareMask;
depthStencil.back.writeMask = writeMask;
depthStencil.back.reference = reference;
}
inline void GraphicsPipelineBuilder::setDepthFunc(VkCompareOp func)
{
depthStencil.depthCompareOp = func;
}
inline void GraphicsPipelineBuilder::setDepthClampEnable(bool value)
{
rasterizer.depthClampEnable = value ? VK_TRUE : VK_FALSE;
}
inline void GraphicsPipelineBuilder::setDepthBias(bool enable, float biasConstantFactor, float biasClamp, float biasSlopeFactor)
{
rasterizer.depthBiasEnable = enable ? VK_TRUE : VK_FALSE;
rasterizer.depthBiasConstantFactor = biasConstantFactor;
rasterizer.depthBiasClamp = biasClamp;
rasterizer.depthBiasSlopeFactor = biasSlopeFactor;
}
inline void GraphicsPipelineBuilder::setColorWriteMask(VkColorComponentFlags mask)
{
colorBlendAttachment.colorWriteMask = mask;
}
inline void GraphicsPipelineBuilder::setAdditiveBlendMode()
{
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
}
inline void GraphicsPipelineBuilder::setAlphaBlendMode()
{
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
}
inline void GraphicsPipelineBuilder::setBlendMode(VkBlendOp op, VkBlendFactor src, VkBlendFactor dst)
{
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = src;
colorBlendAttachment.dstColorBlendFactor = dst;
colorBlendAttachment.colorBlendOp = op;
colorBlendAttachment.srcAlphaBlendFactor = src;
colorBlendAttachment.dstAlphaBlendFactor = dst;
colorBlendAttachment.alphaBlendOp = op;
}
inline void GraphicsPipelineBuilder::setSubpassColorAttachmentCount(int count)
{
colorBlendAttachments.resize(count, colorBlendAttachment);
colorBlending.pAttachments = colorBlendAttachments.data();
colorBlending.attachmentCount = (uint32_t)colorBlendAttachments.size();
}
inline void GraphicsPipelineBuilder::addVertexShader(VulkanShader *shader)
{
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = shader->module;
vertShaderStageInfo.pName = "main";
shaderStages.push_back(vertShaderStageInfo);
pipelineInfo.stageCount = (uint32_t)shaderStages.size();
pipelineInfo.pStages = shaderStages.data();
}
inline void GraphicsPipelineBuilder::addFragmentShader(VulkanShader *shader)
{
VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = shader->module;
fragShaderStageInfo.pName = "main";
shaderStages.push_back(fragShaderStageInfo);
pipelineInfo.stageCount = (uint32_t)shaderStages.size();
pipelineInfo.pStages = shaderStages.data();
}
inline void GraphicsPipelineBuilder::addVertexBufferBinding(int index, size_t stride)
{
VkVertexInputBindingDescription desc = {};
desc.binding = index;
desc.stride = (uint32_t)stride;
desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
vertexInputBindings.push_back(desc);
vertexInputInfo.vertexBindingDescriptionCount = (uint32_t)vertexInputBindings.size();
vertexInputInfo.pVertexBindingDescriptions = vertexInputBindings.data();
}
inline void GraphicsPipelineBuilder::addVertexAttribute(int location, int binding, VkFormat format, size_t offset)
{
VkVertexInputAttributeDescription desc = { };
desc.location = location;
desc.binding = binding;
desc.format = format;
desc.offset = (uint32_t)offset;
vertexInputAttributes.push_back(desc);
vertexInputInfo.vertexAttributeDescriptionCount = (uint32_t)vertexInputAttributes.size();
vertexInputInfo.pVertexAttributeDescriptions = vertexInputAttributes.data();
}
inline void GraphicsPipelineBuilder::addDynamicState(VkDynamicState state)
{
dynamicStates.push_back(state);
dynamicState.dynamicStateCount = (uint32_t)dynamicStates.size();
dynamicState.pDynamicStates = dynamicStates.data();
}
inline std::unique_ptr<VulkanPipeline> GraphicsPipelineBuilder::create(VulkanDevice *device)
{
VkPipeline pipeline = 0;
VkResult result = vkCreateGraphicsPipelines(device->device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create graphics pipeline");
return std::make_unique<VulkanPipeline>(device, pipeline);
}
/////////////////////////////////////////////////////////////////////////////
inline PipelineLayoutBuilder::PipelineLayoutBuilder()
{
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
}
inline void PipelineLayoutBuilder::addSetLayout(VulkanDescriptorSetLayout *setLayout)
{
setLayouts.push_back(setLayout->layout);
pipelineLayoutInfo.setLayoutCount = (uint32_t)setLayouts.size();
pipelineLayoutInfo.pSetLayouts = setLayouts.data();
}
inline void PipelineLayoutBuilder::addPushConstantRange(VkShaderStageFlags stageFlags, size_t offset, size_t size)
{
VkPushConstantRange range = { };
range.stageFlags = stageFlags;
range.offset = (uint32_t)offset;
range.size = (uint32_t)size;
pushConstantRanges.push_back(range);
pipelineLayoutInfo.pushConstantRangeCount = (uint32_t)pushConstantRanges.size();
pipelineLayoutInfo.pPushConstantRanges = pushConstantRanges.data();
}
inline std::unique_ptr<VulkanPipelineLayout> PipelineLayoutBuilder::create(VulkanDevice *device)
{
VkPipelineLayout pipelineLayout;
VkResult result = vkCreatePipelineLayout(device->device, &pipelineLayoutInfo, nullptr, &pipelineLayout);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create pipeline layout");
return std::make_unique<VulkanPipelineLayout>(device, pipelineLayout);
}
/////////////////////////////////////////////////////////////////////////////
inline RenderPassBuilder::RenderPassBuilder()
{
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
}
inline void RenderPassBuilder::addColorAttachment(bool clear, VkFormat format, VkImageLayout layout)
{
VkAttachmentDescription rgba16fAttachment = {};
rgba16fAttachment.format = format;
rgba16fAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
rgba16fAttachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
rgba16fAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
rgba16fAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
rgba16fAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
rgba16fAttachment.initialLayout = clear ? VK_IMAGE_LAYOUT_UNDEFINED : layout;
rgba16fAttachment.finalLayout = layout;
attachments.push_back(rgba16fAttachment);
renderPassInfo.pAttachments = attachments.data();
renderPassInfo.attachmentCount = (uint32_t)attachments.size();
}
inline void RenderPassBuilder::addDepthStencilAttachment(bool clear, VkFormat format, VkImageLayout layout)
{
VkAttachmentDescription depthAttachment = {};
depthAttachment.format = format;
depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
depthAttachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE/*VK_ATTACHMENT_STORE_OP_DONT_CARE*/;
depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.initialLayout = clear ? VK_IMAGE_LAYOUT_UNDEFINED : layout;
depthAttachment.finalLayout = layout;
attachments.push_back(depthAttachment);
renderPassInfo.pAttachments = attachments.data();
renderPassInfo.attachmentCount = (uint32_t)attachments.size();
}
inline void RenderPassBuilder::addExternalSubpassDependency(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask)
{
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = srcStageMask;
dependency.srcAccessMask = srcAccessMask;
dependency.dstStageMask = dstStageMask;
dependency.dstAccessMask = dstAccessMask;
dependencies.push_back(dependency);
renderPassInfo.pDependencies = dependencies.data();
renderPassInfo.dependencyCount = (uint32_t)dependencies.size();
}
inline void RenderPassBuilder::addSubpass()
{
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpasses.push_back(subpass);
renderPassInfo.pSubpasses = subpasses.data();
renderPassInfo.subpassCount = (uint32_t)subpasses.size();
subpassData.push_back(std::make_unique<SubpassData>());
}
inline void RenderPassBuilder::addSubpassColorAttachmentRef(uint32_t index, VkImageLayout layout)
{
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.attachment = index;
colorAttachmentRef.layout = layout;
subpassData.back()->colorRefs.push_back(colorAttachmentRef);
subpasses.back().pColorAttachments = subpassData.back()->colorRefs.data();
subpasses.back().colorAttachmentCount = (uint32_t)subpassData.back()->colorRefs.size();
}
inline void RenderPassBuilder::addSubpassDepthStencilAttachmentRef(uint32_t index, VkImageLayout layout)
{
VkAttachmentReference &depthAttachmentRef = subpassData.back()->depthRef;
depthAttachmentRef.attachment = index;
depthAttachmentRef.layout = layout;
VkSubpassDescription &subpass = subpasses.back();
subpass.pDepthStencilAttachment = &depthAttachmentRef;
}
inline std::unique_ptr<VulkanRenderPass> RenderPassBuilder::create(VulkanDevice *device)
{
VkRenderPass renderPass = 0;
VkResult result = vkCreateRenderPass(device->device, &renderPassInfo, nullptr, &renderPass);
if (result != VK_SUCCESS)
throw std::runtime_error("Could not create render pass");
return std::make_unique<VulkanRenderPass>(device, renderPass);
}
/////////////////////////////////////////////////////////////////////////////
inline void PipelineBarrier::addMemory(VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask)
{
VkMemoryBarrier barrier = { };
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = srcAccessMask;
barrier.dstAccessMask = dstAccessMask;
memoryBarriers.push_back(barrier);
}
inline void PipelineBarrier::addBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask)
{
addBuffer(buffer, 0, buffer->size, srcAccessMask, dstAccessMask);
}
inline void PipelineBarrier::addBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask)
{
VkBufferMemoryBarrier barrier = { };
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.srcAccessMask = srcAccessMask;
barrier.dstAccessMask = dstAccessMask;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = buffer->buffer;
barrier.offset = offset;
barrier.size = size;
bufferMemoryBarriers.push_back(barrier);
}
inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
{
addImage(image->image, oldLayout, newLayout, srcAccessMask, dstAccessMask, aspectMask, baseMipLevel, levelCount);
}
inline void PipelineBarrier::addImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
{
VkImageMemoryBarrier barrier = { };
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = srcAccessMask;
barrier.dstAccessMask = dstAccessMask;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = aspectMask;
barrier.subresourceRange.baseMipLevel = baseMipLevel;
barrier.subresourceRange.levelCount = levelCount;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
imageMemoryBarriers.push_back(barrier);
}
inline void PipelineBarrier::execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags)
{
commandBuffer->pipelineBarrier(
srcStageMask, dstStageMask, dependencyFlags,
(uint32_t)memoryBarriers.size(), memoryBarriers.data(),
(uint32_t)bufferMemoryBarriers.size(), bufferMemoryBarriers.data(),
(uint32_t)imageMemoryBarriers.size(), imageMemoryBarriers.data());
}
/////////////////////////////////////////////////////////////////////////////
inline void WriteDescriptors::addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer)
{
addBuffer(descriptorSet, binding, type, buffer, 0, buffer->size);
}
inline void WriteDescriptors::addBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer, size_t offset, size_t range)
{
VkDescriptorBufferInfo bufferInfo = {};
bufferInfo.buffer = buffer->buffer;
bufferInfo.offset = offset;
bufferInfo.range = range;
auto extra = std::make_unique<WriteExtra>();
extra->bufferInfo = bufferInfo;
VkWriteDescriptorSet descriptorWrite = {};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSet->set;
descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = type;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pBufferInfo = &extra->bufferInfo;
writes.push_back(descriptorWrite);
writeExtras.push_back(std::move(extra));
}
inline void WriteDescriptors::addStorageImage(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VkImageLayout imageLayout)
{
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageView = view->view;
imageInfo.imageLayout = imageLayout;
auto extra = std::make_unique<WriteExtra>();
extra->imageInfo = imageInfo;
VkWriteDescriptorSet descriptorWrite = {};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSet->set;
descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pImageInfo = &extra->imageInfo;
writes.push_back(descriptorWrite);
writeExtras.push_back(std::move(extra));
}
inline void WriteDescriptors::addCombinedImageSampler(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VulkanSampler *sampler, VkImageLayout imageLayout)
{
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageView = view->view;
imageInfo.sampler = sampler->sampler;
imageInfo.imageLayout = imageLayout;
auto extra = std::make_unique<WriteExtra>();
extra->imageInfo = imageInfo;
VkWriteDescriptorSet descriptorWrite = {};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSet->set;
descriptorWrite.dstBinding = binding;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pImageInfo = &extra->imageInfo;
writes.push_back(descriptorWrite);
writeExtras.push_back(std::move(extra));
}
inline void WriteDescriptors::updateSets(VulkanDevice *device)
{
vkUpdateDescriptorSets(device->device, (uint32_t)writes.size(), writes.data(), 0, nullptr);
}