gzdoom-gles/src/gl/renderer
Christoph Oelckers 00c66f42d3 - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths.
This will only be used for HUD sprites. At the moment it will ignore sprite translations, though, when running in OpenGL 2 legacy mode.
2018-03-30 21:14:49 +02:00
..
gl_2ddrawer.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_2ddrawer.h - renamed the 2D drawer in the GL renderer so that the same name can be used for the device-independent replacement. 2018-03-27 21:44:58 +02:00
gl_colormap.h - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths. 2018-03-30 21:14:49 +02:00
gl_lightdata.cpp - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp - it compiles again. 2018-03-28 16:40:09 +02:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_renderbuffers.h Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
gl_renderer.cpp - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths. 2018-03-30 21:14:49 +02:00
gl_renderer.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_renderstate.cpp - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths. 2018-03-30 21:14:49 +02:00
gl_renderstate.h - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00