gzdoom-gles/src/files.h
Chris Robinson 0017e1e6e8 Use a FileReader to handle music resources and audio decoding
Instead of the previous method where there'd be a filename and offset, and/or a
memory pointer, this uses a class to access resource data regardless of its
underlying form.
2014-06-25 04:25:36 -07:00

358 lines
6.3 KiB
C++

#ifndef FILES_H
#define FILES_H
#include <stdio.h>
#include <zlib.h>
#include "bzlib.h"
#include "LzmaDec.h"
#include "doomtype.h"
#include "m_swap.h"
class FileReaderBase
{
public:
virtual ~FileReaderBase() {}
virtual long Read (void *buffer, long len) = 0;
FileReaderBase &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBase &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBase &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBase &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBase &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderBase &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
};
class FileReader : public FileReaderBase
{
public:
FileReader ();
FileReader (const char *filename);
FileReader (FILE *file);
FileReader (FILE *file, long length);
bool Open (const char *filename);
virtual ~FileReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
long GetLength () const { return Length; }
// If you use the underlying FILE without going through this class,
// you must call ResetFilePtr() before using this class again.
void ResetFilePtr ();
FILE *GetFile () const { return File; }
virtual const char *GetBuffer() const { return NULL; }
FileReader &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
protected:
FileReader (const FileReader &other, long length);
char *GetsFromBuffer(const char * bufptr, char *strbuf, int len);
FILE *File;
long Length;
long StartPos;
long FilePos;
private:
long CalcFileLen () const;
protected:
bool CloseOnDestruct;
};
// Wraps around a FileReader to decompress a zlib stream
class FileReaderZ : public FileReaderBase
{
public:
FileReaderZ (FileReader &file, bool zip=false);
~FileReaderZ ();
virtual long Read (void *buffer, long len);
FileReaderZ &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderZ &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
z_stream Stream;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderZ &operator= (const FileReaderZ &) { return *this; }
};
// Wraps around a FileReader to decompress a bzip2 stream
class FileReaderBZ2 : public FileReaderBase
{
public:
FileReaderBZ2 (FileReader &file);
~FileReaderBZ2 ();
long Read (void *buffer, long len);
FileReaderBZ2 &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderBZ2 &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
bz_stream Stream;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderBZ2 &operator= (const FileReaderBZ2 &) { return *this; }
};
// Wraps around a FileReader to decompress a lzma stream
class FileReaderLZMA : public FileReaderBase
{
public:
FileReaderLZMA (FileReader &file, size_t uncompressed_size, bool zip);
~FileReaderLZMA ();
long Read (void *buffer, long len);
FileReaderLZMA &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderLZMA &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
CLzmaDec Stream;
size_t Size;
size_t InPos, InSize;
size_t OutProcessed;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderLZMA &operator= (const FileReaderLZMA &) { return *this; }
};
class MemoryReader : public FileReader
{
public:
MemoryReader (const char *buffer, long length);
~MemoryReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
virtual const char *GetBuffer() const { return bufptr; }
protected:
const char * bufptr;
};
class MemoryArrayReader : public FileReader
{
public:
MemoryArrayReader (const char *buffer, long length);
~MemoryArrayReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
virtual const char *GetBuffer() const { return (char*)&buf[0]; }
TArray<BYTE> &GetArray() { return buf; }
void UpdateLength() { Length = buf.Size(); }
protected:
TArray<BYTE> buf;
};
#endif