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- Implement hostile coop for -FRIENDLY players.
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2 changed files with 1 additions and 4 deletions
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@ -250,9 +250,6 @@ void P_NoiseAlert (AActor *target, AActor *emitter, bool splash, double maxdist)
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if (emitter == NULL)
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if (emitter == NULL)
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return;
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return;
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/*if (target != NULL && target->player && !(target->flags & MF_FRIENDLY))
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return;*/
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if (target != NULL && target->player && (target->player->cheats & CF_NOTARGET))
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if (target != NULL && target->player && (target->player->cheats & CF_NOTARGET))
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return;
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return;
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@ -7273,7 +7273,7 @@ bool AActor::IsTeammate (AActor *other)
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}
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}
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else if (!deathmatch && player && other->player)
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else if (!deathmatch && player && other->player)
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{
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{
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return true;
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return (!((flags ^ other->flags) & MF_FRIENDLY));
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}
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}
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else if (teamplay)
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else if (teamplay)
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{
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{
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